Move the mod-level initialisation code back into the load screen.

This commit is contained in:
Paul Chote
2014-12-13 12:47:34 +13:00
parent 711a1ca5fc
commit ec7a32184e
11 changed files with 97 additions and 104 deletions

View File

@@ -117,7 +117,7 @@ Movies:
Translations:
./mods/d2k/languages/english.yaml
LoadScreen: DefaultLoadScreen
LoadScreen: LogoStripeLoadScreen
Image: ./mods/d2k/uibits/loadscreen.png
Text: Filling Crates..., Breeding Sandworms...

View File

@@ -132,7 +132,7 @@ Movies:
Translations:
./mods/ra/languages/english.yaml
LoadScreen: DefaultLoadScreen
LoadScreen: LogoStripeLoadScreen
Image: ./mods/ra/uibits/loadscreen.png
Text: Filling Crates..., Charging Capacitors..., Reticulating Splines..., Planting Trees..., Building Bridges..., Aging Empires..., Compiling EVA..., Constructing Pylons..., Activating Skynet..., Splitting Atoms...

View File

@@ -162,7 +162,7 @@ Movies:
Translations:
./mods/ts/languages/english.yaml
LoadScreen: DefaultLoadScreen
LoadScreen: LogoStripeLoadScreen
Image: ./mods/ts/uibits/loadscreen.png
Text: Updating EVA installation..., Changing perspective...