Use Target range checks in AutoTarget and dependencies.

This commit is contained in:
Paul Chote
2013-07-06 15:45:24 +12:00
parent 4a471eff8b
commit ec9054ceb1
5 changed files with 17 additions and 16 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Air
var desiredFacing = Util.GetFacing(dist, aircraft.Facing); var desiredFacing = Util.GetFacing(dist, aircraft.Facing);
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT); aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
if (!Combat.IsInRange(self.CenterLocation, attack.GetMaximumRange(), target)) if (!target.IsInRange(self.CenterPosition, attack.GetMaximumRange()))
aircraft.TickMove(PSubPos.PerPx * aircraft.MovementSpeed, desiredFacing); aircraft.TickMove(PSubPos.PerPx * aircraft.MovementSpeed, desiredFacing);
attack.DoAttack( self, target ); attack.DoAttack( self, target );

View File

@@ -140,7 +140,7 @@ namespace OpenRA.Mods.RA
public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove); public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
public bool HasAnyValidWeapons(Target t) { return Armaments.Any(a => a.IsValidAgainst(self.World, t)); } public bool HasAnyValidWeapons(Target t) { return Armaments.Any(a => a.IsValidAgainst(self.World, t)); }
public float GetMaximumRange() { return Armaments.Select(a => a.Weapon.Range).Aggregate(0f, Math.Max); } public WRange GetMaximumRange() { return new WRange((int)(1024*Armaments.Max(a => a.Weapon.Range))); }
public Armament ChooseArmamentForTarget(Target t) { return Armaments.FirstOrDefault(a => a.IsValidAgainst(self.World, t)); } public Armament ChooseArmamentForTarget(Target t) { return Armaments.FirstOrDefault(a => a.IsValidAgainst(self.World, t)); }

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
public void TickIdle(Actor self) public void TickIdle(Actor self)
{ {
var attack = self.Trait<AttackBase>(); var attack = self.Trait<AttackBase>();
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * attack.GetMaximumRange())); var inRange = self.World.FindUnitsInCircle(self.CenterPosition, attack.GetMaximumRange());
var target = inRange var target = inRange
.Where(a => a != self && a.AppearsFriendlyTo(self)) .Where(a => a != self && a.AppearsFriendlyTo(self))

View File

@@ -87,8 +87,9 @@ namespace OpenRA.Mods.RA
var target = ScanForTarget(self, null); var target = ScanForTarget(self, null);
if (target != null) if (target != null)
{ {
self.SetTargetLine(Target.FromActor(target), Color.Red, false); var t = Target.FromActor(target);
attack.AttackTarget(Target.FromActor(target), false, Info.AllowMovement && stance != UnitStance.Defend); self.SetTargetLine(t, Color.Red, false);
attack.AttackTarget(t, false, Info.AllowMovement && stance != UnitStance.Defend);
} }
} }
@@ -100,9 +101,8 @@ namespace OpenRA.Mods.RA
public Actor ScanForTarget(Actor self, Actor currentTarget) public Actor ScanForTarget(Actor self, Actor currentTarget)
{ {
var range = Info.ScanRadius > 0 ? Info.ScanRadius : attack.GetMaximumRange(); var range = Info.ScanRadius > 0 ? WRange.FromCells(Info.ScanRadius) : attack.GetMaximumRange();
if (self.IsIdle || currentTarget == null || !Target.FromActor(currentTarget).IsInRange(self.CenterPosition, range))
if (self.IsIdle || currentTarget == null || !Combat.IsInRange(self.CenterLocation, range, currentTarget))
if (nextScanTime <= 0) if (nextScanTime <= 0)
return ChooseTarget(self, range); return ChooseTarget(self, range);
@@ -116,11 +116,10 @@ namespace OpenRA.Mods.RA
attack.AttackTarget(Target.FromActor(targetActor), false, Info.AllowMovement && stance != UnitStance.Defend); attack.AttackTarget(Target.FromActor(targetActor), false, Info.AllowMovement && stance != UnitStance.Defend);
} }
Actor ChooseTarget(Actor self, float range) Actor ChooseTarget(Actor self, WRange range)
{ {
nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval); nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval);
var inRange = self.World.FindUnitsInCircle(self.CenterPosition, range);
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
if (self.Owner.HasFogVisibility()) if (self.Owner.HasFogVisibility())
{ {

View File

@@ -47,9 +47,11 @@ namespace OpenRA.Mods.RA
if (self.Owner != self.World.LocalPlayer) if (self.Owner != self.World.LocalPlayer)
return; return;
// Hack: Convert world coords to cells
var pxRange = self.Trait<AttackBase>().GetMaximumRange().Range / 1024f;
wr.DrawRangeCircleWithContrast( wr.DrawRangeCircleWithContrast(
Color.FromArgb(128, Color.Yellow), Color.FromArgb(128, Color.Yellow),
self.CenterLocation.ToFloat2(), self.Trait<AttackBase>().GetMaximumRange(), self.CenterLocation.ToFloat2(), pxRange,
Color.FromArgb(96, Color.Black), Color.FromArgb(96, Color.Black),
1); 1);
} }