Use Target range checks in AutoTarget and dependencies.

This commit is contained in:
Paul Chote
2013-07-06 15:45:24 +12:00
parent 4a471eff8b
commit ec9054ceb1
5 changed files with 17 additions and 16 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Air
var desiredFacing = Util.GetFacing(dist, aircraft.Facing);
aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
if (!Combat.IsInRange(self.CenterLocation, attack.GetMaximumRange(), target))
if (!target.IsInRange(self.CenterPosition, attack.GetMaximumRange()))
aircraft.TickMove(PSubPos.PerPx * aircraft.MovementSpeed, desiredFacing);
attack.DoAttack( self, target );

View File

@@ -140,7 +140,7 @@ namespace OpenRA.Mods.RA
public abstract Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove);
public bool HasAnyValidWeapons(Target t) { return Armaments.Any(a => a.IsValidAgainst(self.World, t)); }
public float GetMaximumRange() { return Armaments.Select(a => a.Weapon.Range).Aggregate(0f, Math.Max); }
public WRange GetMaximumRange() { return new WRange((int)(1024*Armaments.Max(a => a.Weapon.Range))); }
public Armament ChooseArmamentForTarget(Target t) { return Armaments.FirstOrDefault(a => a.IsValidAgainst(self.World, t)); }

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
public void TickIdle(Actor self)
{
var attack = self.Trait<AttackBase>();
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * attack.GetMaximumRange()));
var inRange = self.World.FindUnitsInCircle(self.CenterPosition, attack.GetMaximumRange());
var target = inRange
.Where(a => a != self && a.AppearsFriendlyTo(self))

View File

@@ -87,8 +87,9 @@ namespace OpenRA.Mods.RA
var target = ScanForTarget(self, null);
if (target != null)
{
self.SetTargetLine(Target.FromActor(target), Color.Red, false);
attack.AttackTarget(Target.FromActor(target), false, Info.AllowMovement && stance != UnitStance.Defend);
var t = Target.FromActor(target);
self.SetTargetLine(t, Color.Red, false);
attack.AttackTarget(t, false, Info.AllowMovement && stance != UnitStance.Defend);
}
}
@@ -100,9 +101,8 @@ namespace OpenRA.Mods.RA
public Actor ScanForTarget(Actor self, Actor currentTarget)
{
var range = Info.ScanRadius > 0 ? Info.ScanRadius : attack.GetMaximumRange();
if (self.IsIdle || currentTarget == null || !Combat.IsInRange(self.CenterLocation, range, currentTarget))
var range = Info.ScanRadius > 0 ? WRange.FromCells(Info.ScanRadius) : attack.GetMaximumRange();
if (self.IsIdle || currentTarget == null || !Target.FromActor(currentTarget).IsInRange(self.CenterPosition, range))
if (nextScanTime <= 0)
return ChooseTarget(self, range);
@@ -116,11 +116,10 @@ namespace OpenRA.Mods.RA
attack.AttackTarget(Target.FromActor(targetActor), false, Info.AllowMovement && stance != UnitStance.Defend);
}
Actor ChooseTarget(Actor self, float range)
Actor ChooseTarget(Actor self, WRange range)
{
nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval);
var inRange = self.World.FindUnitsInCircle(self.CenterLocation, (int)(Game.CellSize * range));
var inRange = self.World.FindUnitsInCircle(self.CenterPosition, range);
if (self.Owner.HasFogVisibility())
{

View File

@@ -47,9 +47,11 @@ namespace OpenRA.Mods.RA
if (self.Owner != self.World.LocalPlayer)
return;
// Hack: Convert world coords to cells
var pxRange = self.Trait<AttackBase>().GetMaximumRange().Range / 1024f;
wr.DrawRangeCircleWithContrast(
Color.FromArgb(128, Color.Yellow),
self.CenterLocation.ToFloat2(), self.Trait<AttackBase>().GetMaximumRange(),
self.CenterLocation.ToFloat2(), pxRange,
Color.FromArgb(96, Color.Black),
1);
}