add crap broken sound support for vqa
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@@ -76,6 +76,33 @@ namespace OpenRA.FileFormats
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return (short)current;
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}
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public static byte[] LoadSound(byte[] raw)
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{
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var br = new BinaryReader(new MemoryStream(raw));
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var dataSize = raw.Length;
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var outputSize = raw.Length * 4;
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var output = new byte[outputSize];
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var offset = 0;
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var index = 0;
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var currentSample = 0;
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while (dataSize-- > 0)
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{
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var b = br.ReadByte();
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var t = DecodeSample(b, ref index, ref currentSample);
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output[offset++] = (byte)t;
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output[offset++] = (byte)(t >> 8);
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t = DecodeSample((byte)(b >> 4), ref index, ref currentSample);
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output[offset++] = (byte)t;
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output[offset++] = (byte)(t >> 8);
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}
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return output;
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}
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public static byte[] LoadSound(Stream s)
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{
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var br = new BinaryReader(s);
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@@ -45,7 +45,10 @@ namespace OpenRA.FileFormats
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byte[] origData;
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// Final frame output
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int[,] frameData;
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int[,] frameData;
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byte[] audioData; // audio for this frame: 22050Hz 16bit mono pcm, uncompressed.
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public byte[] AudioData { get { return audioData; } }
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public VqaReader( Stream stream )
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{
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@@ -124,11 +127,14 @@ namespace OpenRA.FileFormats
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var length = Swap(reader.ReadUInt32());
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switch(type)
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{
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case "SND2":
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// Don't parse sound (yet); skip data
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reader.ReadBytes((int)length);
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break;
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{
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case "SND2":
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// Don't parse sound (yet); skip data
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{
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var rawAudio = reader.ReadBytes((int)length);
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audioData = AudLoader.LoadSound(rawAudio);
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}
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break;
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case "VQFR":
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DecodeVQFR(reader);
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break;
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