add crap broken sound support for vqa

This commit is contained in:
Chris Forbes
2010-08-11 22:04:55 +12:00
parent 46fc0ef563
commit ec9da154ad
5 changed files with 59 additions and 13 deletions

View File

@@ -76,6 +76,33 @@ namespace OpenRA.FileFormats
return (short)current; return (short)current;
} }
public static byte[] LoadSound(byte[] raw)
{
var br = new BinaryReader(new MemoryStream(raw));
var dataSize = raw.Length;
var outputSize = raw.Length * 4;
var output = new byte[outputSize];
var offset = 0;
var index = 0;
var currentSample = 0;
while (dataSize-- > 0)
{
var b = br.ReadByte();
var t = DecodeSample(b, ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
t = DecodeSample((byte)(b >> 4), ref index, ref currentSample);
output[offset++] = (byte)t;
output[offset++] = (byte)(t >> 8);
}
return output;
}
public static byte[] LoadSound(Stream s) public static byte[] LoadSound(Stream s)
{ {
var br = new BinaryReader(s); var br = new BinaryReader(s);

View File

@@ -45,7 +45,10 @@ namespace OpenRA.FileFormats
byte[] origData; byte[] origData;
// Final frame output // Final frame output
int[,] frameData; int[,] frameData;
byte[] audioData; // audio for this frame: 22050Hz 16bit mono pcm, uncompressed.
public byte[] AudioData { get { return audioData; } }
public VqaReader( Stream stream ) public VqaReader( Stream stream )
{ {
@@ -124,11 +127,14 @@ namespace OpenRA.FileFormats
var length = Swap(reader.ReadUInt32()); var length = Swap(reader.ReadUInt32());
switch(type) switch(type)
{ {
case "SND2": case "SND2":
// Don't parse sound (yet); skip data // Don't parse sound (yet); skip data
reader.ReadBytes((int)length); {
break; var rawAudio = reader.ReadBytes((int)length);
audioData = AudLoader.LoadSound(rawAudio);
}
break;
case "VQFR": case "VQFR":
DecodeVQFR(reader); DecodeVQFR(reader);
break; break;

View File

@@ -32,6 +32,11 @@ namespace OpenRA
return soundEngine.AddSoundSourceFromMemory(data, 1, 16, 22050); return soundEngine.AddSoundSourceFromMemory(data, 1, 16, 22050);
} }
static ISoundSource LoadSoundRaw(byte[] rawData)
{
return soundEngine.AddSoundSourceFromMemory(rawData, 1, 16, 22050);
}
public static void Initialize() public static void Initialize()
{ {
soundEngine = new OpenAlSoundEngine(); soundEngine = new OpenAlSoundEngine();
@@ -43,6 +48,12 @@ namespace OpenRA
public static void SetListenerPosition(float2 position) { soundEngine.SetListenerPosition(position); } public static void SetListenerPosition(float2 position) { soundEngine.SetListenerPosition(position); }
public static void PlayRaw(byte[] raw)
{
var sound = LoadSoundRaw(raw);
soundEngine.Play2D(sound, false, true, float2.Zero, SoundVolume);
}
public static void Play(string name) public static void Play(string name)
{ {
if (name == "" || name == null) if (name == "" || name == null)

View File

@@ -47,7 +47,9 @@ namespace OpenRA.Widgets
if (advanceNext) if (advanceNext)
{ {
advanceNext = false; advanceNext = false;
video.AdvanceFrame(); video.AdvanceFrame();
Sound.PlayRaw(video.AudioData);
} }
if (dt > timestep) if (dt > timestep)

View File

@@ -1,9 +1,9 @@
#VqaPlayer: VqaPlayer:
# X:WINDOW_RIGHT - 400 X:WINDOW_RIGHT - 400
# Y:WINDOW_BOTTOM - 200 Y:WINDOW_BOTTOM - 200
# Width:200 Width:200
# Height:200 Height:200
# Video:aagun.vqa Video:aagun.vqa
Background@MAINMENU_BG: Background@MAINMENU_BG:
Id:MAINMENU_BG Id:MAINMENU_BG
X:(WINDOW_RIGHT - WIDTH)/2 X:(WINDOW_RIGHT - WIDTH)/2