Merge pull request #9509 from penev92/upgradeTickTank

Convert Tick Tank to use DeployToUpgrade + some fixes
This commit is contained in:
Matthias Mailänder
2016-02-23 23:33:38 +01:00
9 changed files with 145 additions and 93 deletions

View File

@@ -9,6 +9,7 @@
*/ */
#endregion #endregion
using System;
using System.Linq; using System.Linq;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
@@ -19,8 +20,11 @@ namespace OpenRA.Mods.Common.Activities
/* non-turreted attack */ /* non-turreted attack */
public class Attack : Activity public class Attack : Activity
{ {
[Flags]
enum AttackStatus { UnableToAttack, NeedsToTurn, NeedsToMove, Attacking }
protected readonly Target Target; protected readonly Target Target;
readonly AttackBase attack; readonly AttackBase[] attackTraits;
readonly IMove move; readonly IMove move;
readonly IFacing facing; readonly IFacing facing;
readonly IPositionable positionable; readonly IPositionable positionable;
@@ -28,6 +32,9 @@ namespace OpenRA.Mods.Common.Activities
WDist minRange; WDist minRange;
WDist maxRange; WDist maxRange;
Activity turnActivity;
Activity moveActivity;
AttackStatus attackStatus = AttackStatus.UnableToAttack;
public Attack(Actor self, Target target, bool allowMovement, bool forceAttack) public Attack(Actor self, Target target, bool allowMovement, bool forceAttack)
{ {
@@ -35,7 +42,7 @@ namespace OpenRA.Mods.Common.Activities
this.forceAttack = forceAttack; this.forceAttack = forceAttack;
attack = self.Trait<AttackBase>(); attackTraits = self.TraitsImplementing<AttackBase>().ToArray();
facing = self.Trait<IFacing>(); facing = self.Trait<IFacing>();
positionable = self.Trait<IPositionable>(); positionable = self.Trait<IPositionable>();
@@ -44,9 +51,25 @@ namespace OpenRA.Mods.Common.Activities
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
{ {
var ret = InnerTick(self, attack); turnActivity = moveActivity = null;
attack.IsAttacking = ret == this; attackStatus = AttackStatus.UnableToAttack;
return ret;
foreach (var attack in attackTraits.Where(x => !x.IsTraitDisabled))
{
var activity = InnerTick(self, attack);
attack.IsAttacking = activity == this;
}
if (attackStatus.HasFlag(AttackStatus.Attacking))
return this;
if (attackStatus.HasFlag(AttackStatus.NeedsToTurn))
return turnActivity;
if (attackStatus.HasFlag(AttackStatus.NeedsToMove))
return moveActivity;
return NextActivity;
} }
protected virtual Activity InnerTick(Actor self, AttackBase attack) protected virtual Activity InnerTick(Actor self, AttackBase attack)
@@ -82,13 +105,21 @@ namespace OpenRA.Mods.Common.Activities
// Try to move within range, drop the target otherwise // Try to move within range, drop the target otherwise
if (move == null) if (move == null)
return NextActivity; return NextActivity;
return ActivityUtils.SequenceActivities(move.MoveWithinRange(Target, minRange, maxRange), this);
attackStatus |= AttackStatus.NeedsToMove;
moveActivity = ActivityUtils.SequenceActivities(move.MoveWithinRange(Target, minRange, maxRange), this);
return NextActivity;
} }
var desiredFacing = (Target.CenterPosition - self.CenterPosition).Yaw.Facing; var desiredFacing = (Target.CenterPosition - self.CenterPosition).Yaw.Facing;
if (facing.Facing != desiredFacing) if (facing.Facing != desiredFacing)
return ActivityUtils.SequenceActivities(new Turn(self, desiredFacing), this); {
attackStatus |= AttackStatus.NeedsToTurn;
turnActivity = ActivityUtils.SequenceActivities(new Turn(self, desiredFacing), this);
return NextActivity;
}
attackStatus |= AttackStatus.Attacking;
attack.DoAttack(self, Target, armaments); attack.DoAttack(self, Target, armaments);
return this; return this;

View File

@@ -31,6 +31,12 @@ namespace OpenRA.Mods.Common.Traits
public virtual void Tick(Actor self) public virtual void Tick(Actor self)
{ {
if (IsTraitDisabled)
{
Target = Target.Invalid;
return;
}
DoAttack(self, Target); DoAttack(self, Target);
IsAttacking = Target.IsValidFor(self); IsAttacking = Target.IsValidFor(self);
} }

View File

@@ -28,17 +28,15 @@ namespace OpenRA.Mods.Common.Traits
public class CombatDebugOverlay : IPostRender, INotifyDamage, INotifyCreated public class CombatDebugOverlay : IPostRender, INotifyDamage, INotifyCreated
{ {
readonly DeveloperMode devMode; readonly DeveloperMode devMode;
readonly HealthInfo healthInfo; readonly HealthInfo healthInfo;
readonly Lazy<BodyOrientation> coords;
IBlocksProjectiles[] allBlockers; IBlocksProjectiles[] allBlockers;
Lazy<AttackBase> attack;
Lazy<BodyOrientation> coords;
public CombatDebugOverlay(Actor self) public CombatDebugOverlay(Actor self)
{ {
healthInfo = self.Info.TraitInfoOrDefault<HealthInfo>(); healthInfo = self.Info.TraitInfoOrDefault<HealthInfo>();
attack = Exts.Lazy(() => self.TraitOrDefault<AttackBase>()); coords = Exts.Lazy(self.Trait<BodyOrientation>);
coords = Exts.Lazy(() => self.Trait<BodyOrientation>());
var localPlayer = self.World.LocalPlayer; var localPlayer = self.World.LocalPlayer;
devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null; devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null;
@@ -72,14 +70,16 @@ namespace OpenRA.Mods.Common.Traits
TargetLineRenderable.DrawTargetMarker(wr, hc, hb); TargetLineRenderable.DrawTargetMarker(wr, hc, hb);
} }
// No armaments to draw foreach (var attack in self.TraitsImplementing<AttackBase>().Where(x => !x.IsTraitDisabled))
if (attack.Value == null) DrawArmaments(self, attack, wr, wcr, iz);
return; }
void DrawArmaments(Actor self, AttackBase attack, WorldRenderer wr, RgbaColorRenderer wcr, float iz)
{
var c = Color.White; var c = Color.White;
// Fire ports on garrisonable structures // Fire ports on garrisonable structures
var garrison = attack.Value as AttackGarrisoned; var garrison = attack as AttackGarrisoned;
if (garrison != null) if (garrison != null)
{ {
var bodyOrientation = coords.Value.QuantizeOrientation(self, self.Orientation); var bodyOrientation = coords.Value.QuantizeOrientation(self, self.Orientation);
@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
return; return;
} }
foreach (var a in attack.Value.Armaments) foreach (var a in attack.Armaments)
{ {
foreach (var b in a.Barrels) foreach (var b in a.Barrels)
{ {

View File

@@ -150,6 +150,12 @@ namespace OpenRA.Mods.TS.UtilityCommands
{ 0x03, new byte[] { 0x7E } } { 0x03, new byte[] { 0x7E } }
}; };
private static readonly Dictionary<string, string> DeployableActors = new Dictionary<string, string>()
{
{ "gadpsa", "lpst" },
{ "gatick", "ttnk" }
};
[Desc("FILENAME", "Convert a Tiberian Sun map to the OpenRA format.")] [Desc("FILENAME", "Convert a Tiberian Sun map to the OpenRA format.")]
public void Run(ModData modData, string[] args) public void Run(ModData modData, string[] args)
{ {
@@ -388,9 +394,17 @@ namespace OpenRA.Mods.TS.UtilityCommands
var structuresSection = file.GetSection(type, true); var structuresSection = file.GetSection(type, true);
foreach (var kv in structuresSection) foreach (var kv in structuresSection)
{ {
var isDeployed = false;
var entries = kv.Value.Split(','); var entries = kv.Value.Split(',');
var name = entries[1].ToLowerInvariant(); var name = entries[1].ToLowerInvariant();
if (DeployableActors.ContainsKey(name))
{
name = DeployableActors[name];
isDeployed = true;
}
var health = short.Parse(entries[2]); var health = short.Parse(entries[2]);
var rx = int.Parse(entries[3]); var rx = int.Parse(entries[3]);
var ry = int.Parse(entries[4]); var ry = int.Parse(entries[4]);
@@ -408,6 +422,9 @@ namespace OpenRA.Mods.TS.UtilityCommands
new FacingInit(facing), new FacingInit(facing),
}; };
if (isDeployed)
ar.Add(new DeployStateInit(DeployState.Deployed));
if (!map.Rules.Actors.ContainsKey(name)) if (!map.Rules.Actors.ContainsKey(name))
Console.WriteLine("Ignoring unknown actor type: `{0}`".F(name)); Console.WriteLine("Ignoring unknown actor type: `{0}`".F(name));
else else

View File

@@ -163,49 +163,6 @@ NASAM:
SelectionDecorations: SelectionDecorations:
VisualBounds: 40, 36, -3, -8 VisualBounds: 40, 36, -3, -8
GATICK:
Inherits: ^DeployedVehicle
Valued:
Cost: 800
Tooltip:
Name: Tick Tank
Health:
HP: 350
Armor:
Type: Concrete
RevealsShroud:
Range: 5c0
Turreted:
ROT: 6
InitialFacing: 224
Offset: 0,96,224
Armament@PRIMARY:
Weapon: 90mm
LocalOffset: 448,0,348
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
MuzzleSequence: muzzle
Armament@ELITE:
Weapon: 120mmx
LocalOffset: 448,0,348
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
MuzzleSequence: muzzle
BodyOrientation:
QuantizedFacings: 32
RenderVoxels:
WithVoxelBarrel:
LocalOffset: 128,0,348
WithVoxelTurret:
Transforms:
IntoActor: ttnk
Facing: 159
TransformSounds: place2.aud
NoTransformSounds:
Voice: Move
WithMuzzleOverlay:
GAARTY: GAARTY:
Inherits@1: ^DeployedVehicle Inherits@1: ^DeployedVehicle
Valued: Valued:

View File

@@ -82,8 +82,8 @@ TTNK:
HP: 350 HP: 350
Armor: Armor:
Type: Light Type: Light
AttackFrontal: UpgradeTypes: undeployed
Voice: Attack UpgradeMinEnabledLevel: 1
Armament@PRIMARY: Armament@PRIMARY:
Weapon: 90mm Weapon: 90mm
LocalOffset: 256,0,256 LocalOffset: 256,0,256
@@ -100,12 +100,67 @@ TTNK:
WithMuzzleOverlay: WithMuzzleOverlay:
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Transforms: RenderSprites:
IntoActor: gatick Image: ttnk
Facing: 159 DeployToUpgrade:
TransformSounds: place2.aud DeployedUpgrades: deployed, notmobile
NoTransformSounds: UndeployedUpgrades: undeployed
Voice: Move DeployAnimation: make
Facing: 160
AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
DeploySound: place2.aud
UndeploySound: clicky1.aud
WithVoxelBody:
UpgradeTypes: undeployed
UpgradeMinEnabledLevel: 1
WithSpriteBody@deployed:
UpgradeTypes: undeployed
UpgradeMaxEnabledLevel: 0
AttackFrontal:
Voice: Attack
UpgradeTypes: undeployed
UpgradeMinEnabledLevel: 1
UpgradeMaxAcceptedLevel: 1
Turreted:
ROT: 6
Turret: deployed
InitialFacing: 128
Offset: -20, -130, 180
WithVoxelBarrel:
Armament: deployed
LocalOffset: 128, 0, 256
UpgradeTypes: deployed
UpgradeMinEnabledLevel: 1
WithVoxelTurret@deployed:
Turret: deployed
UpgradeTypes: deployed
UpgradeMinEnabledLevel: 1
AttackTurreted@deployed:
Voice: Attack
Armaments: deployed
UpgradeTypes: deployed
UpgradeMinEnabledLevel: 1
Armament@deployed:
Name: deployed
Turret: deployed
Weapon: 90mm
LocalOffset: 384,0,256
UpgradeTypes: eliteweapon
UpgradeMaxEnabledLevel: 0
UpgradeMaxAcceptedLevel: 1
MuzzleSequence: muzzle
Armament@deployedElite:
Name: deployed
Turret: deployed
Weapon: 120mmx
LocalOffset: 384,0,256
UpgradeTypes: eliteweapon
UpgradeMinEnabledLevel: 1
MuzzleSequence: muzzle
Armor@deployed:
Type: Concrete
UpgradeTypes: deployed
UpgradeMinEnabledLevel: 1
ART2: ART2:
Inherits: ^VoxelTank Inherits: ^VoxelTank

View File

@@ -735,29 +735,6 @@ nawall:
Offset: 0, 0 Offset: 0, 0
UseTilesetCode: false UseTilesetCode: false
gatick:
Defaults:
Offset: 0, -13
UseTilesetCode: true
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
muzzle: gunfire
Length: *
Offset: 0, 0
UseTilesetCode: false
emp-overlay: emp_fx01
Length: *
Offset: 0, 0
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
make: gatickmk
Length: 24
ShadowStart: 24
gaicbm: gaicbm:
Defaults: Defaults:
Offset: 0, -12 Offset: 0, -12

View File

@@ -135,6 +135,17 @@ sonic:
icon: soniicon icon: soniicon
ttnk: ttnk:
idle: gatick
ShadowStart: 3
Offset: 0, -12
damaged-idle: gatick
Start: 1
ShadowStart: 4
Offset: 0, -12
make: gatickmk
Length: 24
ShadowStart: 24
Offset: 0, -12
muzzle: gunfire muzzle: gunfire
Length: * Length: *
emp-overlay: emp_fx01 emp-overlay: emp_fx01

View File

@@ -33,8 +33,6 @@ bike:
ttnk: ttnk:
idle: idle:
gatick:
turret: ttnktur turret: ttnktur
barrel: ttnkbarl barrel: ttnkbarl