Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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@@ -185,7 +185,7 @@ namespace OpenRA.Mods.RA.Missions
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var units = world.CreateActor((sovietInfantry).Random(world.SharedRandom), new TypeDictionary { new LocationInit(sovietinfantryentry1.Location), new OwnerInit(soviets) });
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units.QueueActivity(new Move.Move(sovietinfantryrally1.Location, 3));
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var unitsincircle = world.FindAliveCombatantActorsInCircle(sovietinfantryrally1.CenterPosition, WRange.FromCells(10))
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.Where(a => a.Owner == soviets && a.IsIdle && a.HasTrait<IMove>());
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.Where(a => a.Owner == soviets && a.IsIdle && a.HasTrait<ITeleportable>());
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if (unitsincircle.Count() >= sovietInfantryGroupSize)
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{
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foreach (var scatteredunits in unitsincircle)
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