Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
This commit is contained in:
@@ -24,16 +24,16 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
var move = self.Trait<IMove>();
|
||||
var ios = self.Trait<IOccupySpace>();
|
||||
|
||||
/* rude hack */
|
||||
var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0)
|
||||
var visualOffset = ((ios is Helicopter || ios is Mobile) && ios.Altitude > 0)
|
||||
? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
|
||||
|
||||
var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow"))
|
||||
.WithPos(a.Pos - new WVec(0, 0, a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z));
|
||||
|
||||
var flyingSprites = (move.Altitude <= 0) ? r :
|
||||
var flyingSprites = (ios.Altitude <= 0) ? r :
|
||||
r.Select(a => a.WithPos(a.Pos - new WVec(0,0,43*visualOffset)));
|
||||
|
||||
return shadowSprites.Concat(flyingSprites);
|
||||
|
||||
Reference in New Issue
Block a user