Add blink parameters to WithDecoration.

This commit is contained in:
Paul Chote
2018-05-20 16:19:09 +00:00
committed by reaperrr
parent 82d3829c87
commit eccfac7840

View File

@@ -13,7 +13,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Support; using OpenRA.Support;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render namespace OpenRA.Mods.Common.Traits.Render
@@ -28,6 +28,8 @@ namespace OpenRA.Mods.Common.Traits.Render
Right = 8, Right = 8,
} }
public enum BlinkState { Off, On }
[Desc("Displays a custom UI overlay relative to the actor's mouseover bounds.")] [Desc("Displays a custom UI overlay relative to the actor's mouseover bounds.")]
public class WithDecorationInfo : ConditionalTraitInfo, Requires<IDecorationBoundsInfo> public class WithDecorationInfo : ConditionalTraitInfo, Requires<IDecorationBoundsInfo>
{ {
@@ -60,10 +62,20 @@ namespace OpenRA.Mods.Common.Traits.Render
"A dictionary of [condition string]: [x, y offset].")] "A dictionary of [condition string]: [x, y offset].")]
public readonly Dictionary<BooleanExpression, int2> Offsets = new Dictionary<BooleanExpression, int2>(); public readonly Dictionary<BooleanExpression, int2> Offsets = new Dictionary<BooleanExpression, int2>();
[Desc("The number of ticks that each step in the blink pattern in active.")]
public readonly int BlinkInterval = 5;
[Desc("A pattern of ticks (BlinkInterval long) where the decoration is visible or hidden.")]
public readonly BlinkState[] BlinkPattern = { };
[Desc("Override blink conditions to use when defined conditions are enabled.",
"A dictionary of [condition string]: [pattern].")]
public readonly Dictionary<BooleanExpression, BlinkState[]> BlinkPatterns = new Dictionary<BooleanExpression, BlinkState[]>();
[ConsumedConditionReference] [ConsumedConditionReference]
public IEnumerable<string> ConsumedConditions public IEnumerable<string> ConsumedConditions
{ {
get { return Offsets.Keys.SelectMany(r => r.Variables).Distinct(); } get { return Offsets.Keys.Concat(BlinkPatterns.Keys).SelectMany(r => r.Variables).Distinct(); }
} }
public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); } public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); }
@@ -75,6 +87,7 @@ namespace OpenRA.Mods.Common.Traits.Render
readonly IDecorationBounds[] decorationBounds; readonly IDecorationBounds[] decorationBounds;
readonly string image; readonly string image;
int2 conditionalOffset; int2 conditionalOffset;
BlinkState[] blinkPattern;
public WithDecoration(Actor self, WithDecorationInfo info) public WithDecoration(Actor self, WithDecorationInfo info)
: base(info) : base(info)
@@ -83,10 +96,18 @@ namespace OpenRA.Mods.Common.Traits.Render
anim = new Animation(self.World, image, () => self.World.Paused); anim = new Animation(self.World, image, () => self.World.Paused);
anim.PlayRepeating(info.Sequence); anim.PlayRepeating(info.Sequence);
decorationBounds = self.TraitsImplementing<IDecorationBounds>().ToArray(); decorationBounds = self.TraitsImplementing<IDecorationBounds>().ToArray();
blinkPattern = info.BlinkPattern;
} }
protected virtual bool ShouldRender(Actor self) protected virtual bool ShouldRender(Actor self)
{ {
if (blinkPattern != null && blinkPattern.Any())
{
var i = (self.World.WorldTick / Info.BlinkInterval) % blinkPattern.Length;
if (blinkPattern[i] != BlinkState.On)
return false;
}
if (self.World.RenderPlayer != null) if (self.World.RenderPlayer != null)
{ {
var stance = self.Owner.Stances[self.World.RenderPlayer]; var stance = self.Owner.Stances[self.World.RenderPlayer];
@@ -166,6 +187,9 @@ namespace OpenRA.Mods.Common.Traits.Render
foreach (var condition in Info.Offsets.Keys) foreach (var condition in Info.Offsets.Keys)
yield return new VariableObserver(OffsetConditionChanged, condition.Variables); yield return new VariableObserver(OffsetConditionChanged, condition.Variables);
foreach (var condition in Info.BlinkPatterns.Keys)
yield return new VariableObserver(BlinkConditionsChanged, condition.Variables);
} }
void OffsetConditionChanged(Actor self, IReadOnlyDictionary<string, int> conditions) void OffsetConditionChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
@@ -180,5 +204,18 @@ namespace OpenRA.Mods.Common.Traits.Render
} }
} }
} }
void BlinkConditionsChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
{
blinkPattern = Info.BlinkPattern;
foreach (var kv in Info.BlinkPatterns)
{
if (kv.Key.Evaluate(conditions))
{
blinkPattern = kv.Value;
return;
}
}
}
} }
} }