Add blink parameters to WithDecoration.
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@@ -28,6 +28,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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Right = 8,
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}
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public enum BlinkState { Off, On }
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[Desc("Displays a custom UI overlay relative to the actor's mouseover bounds.")]
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public class WithDecorationInfo : ConditionalTraitInfo, Requires<IDecorationBoundsInfo>
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{
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@@ -60,10 +62,20 @@ namespace OpenRA.Mods.Common.Traits.Render
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"A dictionary of [condition string]: [x, y offset].")]
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public readonly Dictionary<BooleanExpression, int2> Offsets = new Dictionary<BooleanExpression, int2>();
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[Desc("The number of ticks that each step in the blink pattern in active.")]
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public readonly int BlinkInterval = 5;
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[Desc("A pattern of ticks (BlinkInterval long) where the decoration is visible or hidden.")]
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public readonly BlinkState[] BlinkPattern = { };
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[Desc("Override blink conditions to use when defined conditions are enabled.",
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"A dictionary of [condition string]: [pattern].")]
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public readonly Dictionary<BooleanExpression, BlinkState[]> BlinkPatterns = new Dictionary<BooleanExpression, BlinkState[]>();
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[ConsumedConditionReference]
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public IEnumerable<string> ConsumedConditions
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{
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get { return Offsets.Keys.SelectMany(r => r.Variables).Distinct(); }
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get { return Offsets.Keys.Concat(BlinkPatterns.Keys).SelectMany(r => r.Variables).Distinct(); }
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}
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public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); }
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@@ -75,6 +87,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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readonly IDecorationBounds[] decorationBounds;
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readonly string image;
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int2 conditionalOffset;
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BlinkState[] blinkPattern;
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public WithDecoration(Actor self, WithDecorationInfo info)
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: base(info)
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@@ -83,10 +96,18 @@ namespace OpenRA.Mods.Common.Traits.Render
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anim = new Animation(self.World, image, () => self.World.Paused);
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anim.PlayRepeating(info.Sequence);
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decorationBounds = self.TraitsImplementing<IDecorationBounds>().ToArray();
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blinkPattern = info.BlinkPattern;
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}
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protected virtual bool ShouldRender(Actor self)
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{
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if (blinkPattern != null && blinkPattern.Any())
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{
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var i = (self.World.WorldTick / Info.BlinkInterval) % blinkPattern.Length;
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if (blinkPattern[i] != BlinkState.On)
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return false;
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}
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if (self.World.RenderPlayer != null)
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{
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var stance = self.Owner.Stances[self.World.RenderPlayer];
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@@ -166,6 +187,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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foreach (var condition in Info.Offsets.Keys)
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yield return new VariableObserver(OffsetConditionChanged, condition.Variables);
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foreach (var condition in Info.BlinkPatterns.Keys)
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yield return new VariableObserver(BlinkConditionsChanged, condition.Variables);
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}
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void OffsetConditionChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
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@@ -180,5 +204,18 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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}
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void BlinkConditionsChanged(Actor self, IReadOnlyDictionary<string, int> conditions)
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{
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blinkPattern = Info.BlinkPattern;
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foreach (var kv in Info.BlinkPatterns)
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{
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if (kv.Key.Evaluate(conditions))
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{
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blinkPattern = kv.Value;
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return;
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}
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}
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}
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}
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}
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