Add TransformsInto* traits to trigger construction yard undeploy.

This commit is contained in:
Paul Chote
2019-06-05 20:00:27 +00:00
committed by reaperrr
parent 1b026b7e20
commit ecd8dee575
12 changed files with 826 additions and 25 deletions

View File

@@ -0,0 +1,110 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Add to a building to expose a move cursor that triggers Transforms and issues a repair order to the transformed actor.")]
public class TransformsIntoRepairableInfo : ConditionalTraitInfo, Requires<TransformsInfo>, Requires<IHealthInfo>
{
[ActorReference]
[FieldLoader.Require]
public readonly HashSet<string> RepairActors = new HashSet<string> { };
[VoiceReference]
public readonly string Voice = "Action";
public override object Create(ActorInitializer init) { return new TransformsIntoRepairable(this); }
}
public class TransformsIntoRepairable : ConditionalTrait<TransformsIntoRepairableInfo>, IIssueOrder, IResolveOrder, IOrderVoice
{
Transforms[] transforms;
IHealth health;
public TransformsIntoRepairable(TransformsIntoRepairableInfo info)
: base(info) { }
protected override void Created(Actor self)
{
transforms = self.TraitsImplementing<Transforms>().ToArray();
health = self.Trait<IHealth>();
base.Created(self);
}
IEnumerable<IOrderTargeter> IIssueOrder.Orders
{
get
{
if (!IsTraitDisabled)
yield return new EnterAlliedActorTargeter<BuildingInfo>("Repair", 5, CanRepairAt, _ => CanRepair());
}
}
bool CanRepair()
{
return health.DamageState > DamageState.Undamaged && transforms.Any(t => !t.IsTraitDisabled && !t.IsTraitPaused);
}
bool CanRepairAt(Actor target)
{
return Info.RepairActors.Contains(target.Info.Name);
}
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "Repair")
return new Order(order.OrderID, self, target, queued);
return null;
}
void IResolveOrder.ResolveOrder(Actor self, Order order)
{
if (IsTraitDisabled || order.OrderString != "Repair")
return;
// Repair orders are only valid for own/allied actors,
// which are guaranteed to never be frozen.
if (order.Target.Type != TargetType.Actor)
return;
if (!CanRepairAt(order.Target.Actor) || !CanRepair())
return;
var currentTransform = self.CurrentActivity as Transform;
var transform = transforms.FirstOrDefault(t => !t.IsTraitDisabled && !t.IsTraitPaused);
if (transform == null && currentTransform == null)
return;
self.SetTargetLine(order.Target, Color.Green);
var activity = currentTransform ?? transform.GetTransformActivity(self);
activity.Queue(self, new IssueOrderAfterTransform(order.OrderString, order.Target));
if (currentTransform == null)
self.QueueActivity(order.Queued, activity);
}
string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
{
return order.OrderString == "Repair" && !IsTraitDisabled && CanRepair() ? Info.Voice : null;
}
}
}