Add TransformsInto* traits to trigger construction yard undeploy.
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@@ -1137,11 +1137,21 @@ FACT:
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ActorTypes: e1,e1,e1,tecn,tecn,e6
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BaseBuilding:
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Transforms:
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RequiresCondition: factundeploy && !build-incomplete
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PauseOnCondition: chrono-vortex || being-captured || being-demolished
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RequiresCondition: factundeploy
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PauseOnCondition: chrono-vortex || being-captured || being-demolished || build-incomplete
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IntoActor: mcv
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Offset: 1,1
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Facing: 96
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TransformsIntoMobile:
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RequiresCondition: factundeploy
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Locomotor: heavywheeled
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RequiresForceMove: true
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TransformsIntoPassenger:
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RequiresCondition: factundeploy
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CargoType: Vehicle
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TransformsIntoRepairable:
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RequiresCondition: factundeploy
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RepairActors: fix
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Sellable:
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RequiresCondition: !build-incomplete && !chrono-vortex && !being-captured && !being-demolished
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GrantConditionOnPrerequisite@GLOBALFACTUNDEPLOY:
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