Convert weapons to world coords.
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@@ -107,13 +107,10 @@ namespace OpenRA.Mods.RA
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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return;
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// TODO: Define weapon ranges as WRange
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var range = new WRange((int)(1024*Weapon.Range));
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var minRange = new WRange((int)(1024*Weapon.MinRange));
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if (!target.IsInRange(self.CenterPosition, range))
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if (!target.IsInRange(self.CenterPosition, Weapon.Range))
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return;
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if (minRange != WRange.Zero && target.IsInRange(self.CenterPosition, minRange))
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if (Weapon.MinRange != WRange.Zero && target.IsInRange(self.CenterPosition, Weapon.MinRange))
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return;
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if (!Weapon.IsValidAgainst(target, self.World))
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