Convert weapons to world coords.

This commit is contained in:
Paul Chote
2013-12-24 23:10:05 +13:00
parent aca897fa76
commit ecdae4cbbe
13 changed files with 44 additions and 64 deletions

View File

@@ -22,15 +22,16 @@ namespace OpenRA.Mods.RA.Effects
{
public class BulletInfo : IProjectileInfo
{
public readonly int Speed = 1;
[Desc("Projectile speed in WRange / tick")]
public readonly WRange Speed = new WRange(17);
public readonly string Trail = null;
[Desc("Pixels at maximum range")]
public readonly float Inaccuracy = 0;
[Desc("Maximum offset at the maximum range")]
public readonly WRange Inaccuracy = WRange.Zero;
public readonly string Image = null;
[Desc("Check for whether an actor with Wall: trait blocks fire")]
public readonly bool High = false;
public readonly bool Shadow = false;
public readonly float Angle = 0;
public readonly WAngle Angle = WAngle.Zero;
public readonly int TrailInterval = 2;
public readonly int TrailDelay = 1;
public readonly int ContrailLength = 0;
@@ -49,7 +50,6 @@ namespace OpenRA.Mods.RA.Effects
ContrailRenderable trail;
Animation anim;
[Sync] WAngle angle;
[Sync] WPos pos, target;
[Sync] int length;
[Sync] int facing;
@@ -63,22 +63,15 @@ namespace OpenRA.Mods.RA.Effects
this.args = args;
this.pos = args.Source;
// Convert ProjectileArg definitions to world coordinates
// TODO: Change the yaml definitions so we don't need this
var range = new WRange((int)(1024 * args.Weapon.Range)); // Range in world units
var inaccuracy = new WRange((int)(info.Inaccuracy * 1024 / Game.CellSize)); // Offset in world units at max range
var speed = (int)(info.Speed * 4 * 1024 / (10 * Game.CellSize)); // Speed in world units per tick
angle = WAngle.ArcTan((int)(info.Angle * 4 * 1024), 1024); // Angle in world angle
target = args.PassiveTarget;
if (info.Inaccuracy > 0)
if (info.Inaccuracy.Range > 0)
{
var maxOffset = inaccuracy.Range * (target - pos).Length / range.Range;
var maxOffset = info.Inaccuracy.Range * (target - pos).Length / args.Weapon.Range.Range;
target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
}
facing = Traits.Util.GetFacing(target - pos, 0);
length = Math.Max((target - pos).Length / speed, 1);
length = Math.Max((target - pos).Length / info.Speed.Range, 1);
if (info.Image != null)
{
@@ -98,7 +91,7 @@ namespace OpenRA.Mods.RA.Effects
int GetEffectiveFacing()
{
var at = (float)ticks / (length - 1);
var attitude = angle.Tan() * (1 - 2 * at) / (4 * 1024);
var attitude = info.Angle.Tan() * (1 - 2 * at) / (4 * 1024);
var u = (facing % 128) / 128f;
var scale = 512 * u * (1 - u);
@@ -113,11 +106,11 @@ namespace OpenRA.Mods.RA.Effects
if (anim != null)
anim.Tick();
pos = WPos.LerpQuadratic(args.Source, target, angle, ticks, length);
pos = WPos.LerpQuadratic(args.Source, target, info.Angle, ticks, length);
if (info.Trail != null && --smokeTicks < 0)
{
var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
var delayedPos = WPos.LerpQuadratic(args.Source, target, info.Angle, ticks - info.TrailDelay, length);
world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail)));
smokeTicks = info.TrailInterval;
}