RA Harvester docking sequence.
This commit is contained in:
@@ -24,6 +24,7 @@ namespace OpenRA.Mods.Cnc
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enum State
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{
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Wait,
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Turn,
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Dragin,
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Dock,
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Loop,
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@@ -41,7 +42,7 @@ namespace OpenRA.Mods.Cnc
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public HarvesterDockSequence(Actor self, Actor proc)
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{
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this.proc = proc;
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state = State.Dragin;
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state = State.Turn;
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harv = self.Trait<Harvester>();
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rb = proc.Trait<RenderBuilding>();
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startDock = self.Trait<IHasLocation>().PxPosition;
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@@ -56,6 +57,9 @@ namespace OpenRA.Mods.Cnc
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{
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case State.Wait:
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return this;
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case State.Turn:
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state = State.Dragin;
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return Util.SequenceActivities(new Turn(112), this);
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case State.Dragin:
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state = State.Dock;
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return Util.SequenceActivities(new Drag(startDock, endDock, 12), this);
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@@ -19,69 +19,11 @@ using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.Cnc
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{
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class TiberiumRefineryDockActionInfo : TraitInfo<TiberiumRefineryDockAction> {}
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class TiberiumRefineryDockAction : IAcceptOreDockAction, ITick, INotifyDamage, INotifySold, INotifyCapture
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class TiberiumRefineryDockAction : OreRefineryDockAction
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{
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Actor dockedHarv = null;
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bool preventDock = false;
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public void OnDock(Actor self, Actor harv, DeliverResources dockOrder)
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public override IActivity DockSequence(Actor harv, Actor self)
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{
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var mobile = harv.Trait<Mobile>();
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var harvester = harv.Trait<Harvester>();
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harv.QueueActivity( new Turn(112) );
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if (!preventDock)
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{
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harv.QueueActivity( new CallFunc( () => dockedHarv = harv, false ) );
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harv.QueueActivity( new HarvesterDockSequence(harv, self) );
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harv.QueueActivity( new CallFunc( () => dockedHarv = null, false ) );
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}
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// Tell the harvester to start harvesting
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// TODO: This belongs on the harv idle activity
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harv.QueueActivity( new CallFunc( () =>
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{
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if (harvester.LastHarvestedCell != int2.Zero)
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{
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harv.QueueActivity( mobile.MoveTo(harvester.LastHarvestedCell, 5) );
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harv.SetTargetLine(Target.FromCell(harvester.LastHarvestedCell), Color.Red, false);
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}
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harv.QueueActivity( new Harvest() );
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}));
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}
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public void Tick(Actor self)
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{
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// Harvester was killed while unloading
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if (dockedHarv != null && dockedHarv.IsDead())
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{
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self.Trait<RenderBuilding>().CancelCustomAnim(self);
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dockedHarv = null;
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}
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}
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void CancelDock(Actor self)
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{
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preventDock = true;
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// Cancel the dock sequence
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if (dockedHarv != null && !dockedHarv.IsDead())
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dockedHarv.CancelActivity();
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}
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public void Selling (Actor self) { CancelDock(self); }
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public void Sold (Actor self) {}
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public void Damaged (Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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CancelDock(self);
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}
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public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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if (dockedHarv != null)
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dockedHarv.ChangeOwner(newOwner);
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return new HarvesterDockSequence(harv, self);
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}
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}
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}
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94
OpenRA.Mods.RA/Activities/RAHarvesterDockSequence.cs
Normal file
94
OpenRA.Mods.RA/Activities/RAHarvesterDockSequence.cs
Normal file
@@ -0,0 +1,94 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Render;
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using System;
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namespace OpenRA.Mods.RA
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{
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public class RAHarvesterDockSequence : IActivity
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{
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enum State
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{
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Wait,
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Turn,
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Dock,
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Loop,
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Undock,
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Complete
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};
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readonly Actor proc;
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readonly Harvester harv;
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readonly RenderUnit ru;
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State state;
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public RAHarvesterDockSequence(Actor self, Actor proc)
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{
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this.proc = proc;
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state = State.Turn;
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harv = self.Trait<Harvester>();
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ru = self.Trait<RenderUnit>();
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}
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IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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{
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switch (state)
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{
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case State.Wait:
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return this;
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case State.Turn:
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state = State.Dock;
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return Util.SequenceActivities(new Turn(64), this);
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case State.Dock:
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ru.PlayCustomAnimation(self, "dock", () => {ru.PlayCustomAnimRepeating(self, "dock-loop"); state = State.Loop;});
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state = State.Wait;
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return this;
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case State.Loop:
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if (harv.TickUnload(self, proc))
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state = State.Undock;
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return this;
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case State.Undock:
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ru.PlayCustomAnimBackwards(self, "dock", () => state = State.Complete);
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state = State.Wait;
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return this;
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case State.Complete:
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return NextActivity;
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}
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throw new InvalidOperationException("Invalid harvester dock state");
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}
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public void Cancel(Actor self)
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{
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state = State.Undock;
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}
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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public IEnumerable<float2> GetCurrentPath()
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{
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yield break;
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}
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}
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}
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@@ -328,6 +328,7 @@
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<Compile Include="SupportPowers\SupportPowerManager.cs" />
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<Compile Include="Buildings\ShakeOnDeath.cs" />
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<Compile Include="Buildings\SoundOnDamageTransition.cs" />
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<Compile Include="Activities\RAHarvesterDockSequence.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -17,43 +17,73 @@ using OpenRA.Mods.RA.Move;
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namespace OpenRA.Mods.RA
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{
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class OreRefineryDockActionInfo : TraitInfo<OreRefineryDockAction> {}
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public class OreRefineryDockActionInfo : TraitInfo<OreRefineryDockAction> {}
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class OreRefineryDockAction : IAcceptOreDockAction, INotifyCapture
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public class OreRefineryDockAction : IAcceptOreDockAction, INotifyCapture
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{
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public virtual IActivity DockSequence(Actor harv, Actor self)
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{
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return new RAHarvesterDockSequence(harv, self);
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}
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Actor dockedHarv = null;
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bool preventDock = false;
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public void OnDock(Actor self, Actor harv, DeliverResources dockOrder)
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{
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var mobile = harv.Trait<Mobile>();
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var harvester = harv.Trait<Harvester>();
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if (harv.Trait<IFacing>().Facing != 64)
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harv.QueueActivity (new Turn (64));
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harv.QueueActivity (new CallFunc (() =>
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if (!preventDock)
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{
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dockedHarv = harv;
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var renderUnit = harv.Trait<RenderUnit> ();
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if (renderUnit.anim.CurrentSequence.Name != "empty")
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renderUnit.PlayCustomAnimation (harv, "empty", () =>
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{
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harvester.Deliver(harv, self);
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harv.QueueActivity( new CallFunc( () => dockedHarv = null, false ) );
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if (harvester.LastHarvestedCell != int2.Zero)
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{
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var mobile = harv.Trait<Mobile>();
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harv.QueueActivity( mobile.MoveTo(harvester.LastHarvestedCell, 5) );
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harv.SetTargetLine(Target.FromCell(harvester.LastHarvestedCell), Color.Red, false);
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}
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harv.QueueActivity( new Harvest() );
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});
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harv.QueueActivity( new CallFunc( () => dockedHarv = harv, false ) );
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harv.QueueActivity( DockSequence(harv, self) );
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harv.QueueActivity( new CallFunc( () => dockedHarv = null, false ) );
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}
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// Tell the harvester to start harvesting
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// TODO: This belongs on the harv idle activity
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harv.QueueActivity( new CallFunc( () =>
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{
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if (harvester.LastHarvestedCell != int2.Zero)
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{
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harv.QueueActivity( mobile.MoveTo(harvester.LastHarvestedCell, 5) );
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harv.SetTargetLine(Target.FromCell(harvester.LastHarvestedCell), Color.Red, false);
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}
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harv.QueueActivity( new Harvest() );
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}));
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}
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public void Tick(Actor self)
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{
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// Harvester was killed while unloading
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if (dockedHarv != null && dockedHarv.IsDead())
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{
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self.Trait<RenderBuilding>().CancelCustomAnim(self);
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dockedHarv = null;
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}
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}
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void CancelDock(Actor self)
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{
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preventDock = true;
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// Cancel the dock sequence
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if (dockedHarv != null && !dockedHarv.IsDead())
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dockedHarv.CancelActivity();
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}
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public void Selling (Actor self) { CancelDock(self); }
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public void Sold (Actor self) {}
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public void Damaged (Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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CancelDock(self);
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}
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public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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if (dockedHarv != null)
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{
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if (dockedHarv != null)
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dockedHarv.ChangeOwner(newOwner);
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}
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}
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@@ -37,7 +37,19 @@ namespace OpenRA.Mods.RA.Render
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{
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anim.PlayThen(newAnim, () => { anim.Play("idle"); if (after != null) after(); });
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}
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public void PlayCustomAnimRepeating(Actor self, string name)
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{
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anim.PlayThen(name,
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() => { PlayCustomAnimRepeating(self, name); });
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}
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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{
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anim.PlayBackwardsThen(name,
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() => { anim.PlayRepeating("idle"); a(); });
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}
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bool isSmoking;
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bool canSmoke;
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@@ -291,6 +291,7 @@ HARV:
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Harvester:
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Capacity: 20
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Resources: Ore,Gems
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UnloadTicksPerBale: 1
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Health:
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HP: 600
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Armor:
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@@ -370,10 +370,12 @@ harv:
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Start: 32
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Length: 8
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Facings: 8
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empty:
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dock:
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Start: 96
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Length: 15
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Length: 8
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dock-loop:
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Start: 104
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Length: 7
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1tnk:
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idle:
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Start: 0
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