From 61edd6bc89bea2d35499921fd6cccdb498f8119b Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 22 May 2014 13:01:35 +0200 Subject: [PATCH] Adds separate LevelUpPalette to GainsExperience. Needed for TS mod, as TS veteran crate effect anim uses a different palette than the rank chevrons. --- OpenRA.Mods.RA/GainsExperience.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/GainsExperience.cs b/OpenRA.Mods.RA/GainsExperience.cs index 5d78cd9728..7bf084a3b9 100644 --- a/OpenRA.Mods.RA/GainsExperience.cs +++ b/OpenRA.Mods.RA/GainsExperience.cs @@ -24,6 +24,7 @@ namespace OpenRA.Mods.RA public readonly float[] ArmorModifier = { 1.1f, 1.2f, 1.3f, 1.5f }; public readonly decimal[] SpeedModifier = { 1.1m, 1.15m, 1.2m, 1.5m }; public readonly string ChevronPalette = "effect"; + public readonly string LevelUpPalette = "effect"; public object Create(ActorInitializer init) { return new GainsExperience(init, this); } } @@ -71,7 +72,7 @@ namespace OpenRA.Mods.RA Level++; Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race); - self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", info.ChevronPalette))); + self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", info.LevelUpPalette))); if (Level == 1) self.World.AddFrameEndTask(w => {