rename TargetableSquares -> TargetableCells
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@@ -241,6 +241,6 @@ namespace OpenRA.Traits
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public interface ITargetable
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{
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string[] TargetTypes { get; }
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IEnumerable<int2> TargetableSquares( Actor self );
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IEnumerable<int2> TargetableCells( Actor self );
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}
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}
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@@ -223,7 +223,7 @@ namespace OpenRA.Mods.RA
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public static bool IsInRange( float2 attackOrigin, float range, Actor target )
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{
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var rsq = range * range * Game.CellSize * Game.CellSize;
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foreach( var cell in target.Trait<ITargetable>().TargetableSquares( target ) )
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foreach( var cell in target.Trait<ITargetable>().TargetableCells( target ) )
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if( ( attackOrigin - cell * Game.CellSize ).LengthSquared < rsq )
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return true;
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return false;
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
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public string[] TargetTypes { get { return info.TargetTypes; } }
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public IEnumerable<int2> TargetableSquares( Actor self )
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public IEnumerable<int2> TargetableCells( Actor self )
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{
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return self.Trait<Building>().OccupiedCells();
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
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public virtual string[] TargetTypes { get { return info.TargetTypes; } }
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public virtual IEnumerable<int2> TargetableSquares( Actor self )
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public virtual IEnumerable<int2> TargetableCells( Actor self )
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{
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yield return Util.CellContaining( self.CenterLocation );
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}
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