Fix D2 shp parsing and make it a proper frame source.
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@@ -23,7 +23,6 @@ namespace OpenRA.Utility
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{ "--settings-value", Command.Settings },
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{ "--shp", Command.ConvertPngToShp },
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{ "--png", Command.ConvertShpToPng },
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{ "--fromd2", Command.ConvertFormat2ToFormat80 },
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{ "--extract", Command.ExtractFiles },
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{ "--remap", Command.RemapShp },
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{ "--transpose", Command.TransposeShp },
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@@ -58,7 +57,6 @@ namespace OpenRA.Utility
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Console.WriteLine(" --settings-value KEY Get value of KEY from settings.yaml");
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Console.WriteLine(" --shp PNGFILE [PNGFILE ...] Combine a list of PNG images into a SHP");
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Console.WriteLine(" --png SPRITEFILE PALETTE [--noshadow] [--nopadding] Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow");
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Console.WriteLine(" --fromd2 DUNE2SHP C&CSHP Convert a Dune II SHP (C&C mouse cursor) to C&C SHP format.");
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Console.WriteLine(" --extract MOD[,MOD]* FILES [--userdir] Extract files from mod packages to the current (or user) directory");
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Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
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Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START.");
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