Move audio loaders from engine to mod level

This commit is contained in:
reaperrr
2016-06-23 01:55:57 +02:00
parent ad77dca12a
commit ed210b380f
7 changed files with 9 additions and 8 deletions

View File

@@ -95,7 +95,6 @@
<Compile Include="Activities\CallFunc.cs" />
<Compile Include="Actor.cs" />
<Compile Include="CacheStorage.cs" />
<Compile Include="FileFormats\VocLoader.cs" />
<Compile Include="FileSystem\IdxEntry.cs" />
<Compile Include="FileSystem\IPackage.cs" />
<Compile Include="LogProxy.cs" />
@@ -266,13 +265,10 @@
<Compile Include="FieldSaver.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="FileFormats\ImaAdpcmLoader.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="FileFormats\CRC32.cs" />
<Compile Include="FileFormats\WavLoader.cs" />
<Compile Include="FileFormats\XccGlobalDatabase.cs" />
<Compile Include="FileFormats\XccLocalDatabase.cs" />
<Compile Include="FileFormats\HvaReader.cs" />