Move audio loaders from engine to mod level
This commit is contained in:
@@ -95,7 +95,6 @@
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<Compile Include="Activities\CallFunc.cs" />
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<Compile Include="Activities\CallFunc.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="CacheStorage.cs" />
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<Compile Include="CacheStorage.cs" />
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<Compile Include="FileFormats\VocLoader.cs" />
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<Compile Include="FileSystem\IdxEntry.cs" />
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<Compile Include="FileSystem\IdxEntry.cs" />
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<Compile Include="FileSystem\IPackage.cs" />
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<Compile Include="FileSystem\IPackage.cs" />
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<Compile Include="LogProxy.cs" />
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<Compile Include="LogProxy.cs" />
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@@ -266,13 +265,10 @@
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<Compile Include="FieldSaver.cs" />
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<Compile Include="FieldSaver.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="FileFormats\ImaAdpcmLoader.cs" />
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<Compile Include="FileFormats\AudLoader.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="FileFormats\Blowfish.cs" />
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<Compile Include="FileFormats\Blowfish.cs" />
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<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
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<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
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<Compile Include="FileFormats\CRC32.cs" />
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<Compile Include="FileFormats\CRC32.cs" />
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<Compile Include="FileFormats\WavLoader.cs" />
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<Compile Include="FileFormats\XccGlobalDatabase.cs" />
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<Compile Include="FileFormats\XccGlobalDatabase.cs" />
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<Compile Include="FileFormats\XccLocalDatabase.cs" />
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<Compile Include="FileFormats\XccLocalDatabase.cs" />
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<Compile Include="FileFormats\HvaReader.cs" />
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<Compile Include="FileFormats\HvaReader.cs" />
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@@ -12,7 +12,7 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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namespace OpenRA.FileFormats
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namespace OpenRA.Mods.Common.AudioLoaders
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{
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{
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[Flags]
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[Flags]
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enum SoundFlags
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enum SoundFlags
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@@ -11,7 +11,7 @@
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using System.IO;
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using System.IO;
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namespace OpenRA.FileFormats
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namespace OpenRA.Mods.Common.AudioLoaders
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{
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{
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struct ImaAdpcmChunk
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struct ImaAdpcmChunk
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{
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{
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@@ -14,7 +14,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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namespace OpenRA.FileFormats
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namespace OpenRA.Mods.Common.AudioLoaders
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{
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{
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public class VocLoader : ISoundLoader
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public class VocLoader : ISoundLoader
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{
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{
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@@ -12,7 +12,7 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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namespace OpenRA.FileFormats
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namespace OpenRA.Mods.Common.AudioLoaders
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{
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{
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public class WavLoader : ISoundLoader
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public class WavLoader : ISoundLoader
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{
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{
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@@ -12,6 +12,7 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Mods.Common.AudioLoaders;
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namespace OpenRA.Mods.Common.FileFormats
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namespace OpenRA.Mods.Common.FileFormats
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{
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{
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@@ -146,6 +146,10 @@
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<Compile Include="AI\States\ProtectionStates.cs" />
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<Compile Include="AI\States\ProtectionStates.cs" />
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<Compile Include="AI\States\StateBase.cs" />
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<Compile Include="AI\States\StateBase.cs" />
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<Compile Include="AI\SupportPowerDecision.cs" />
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<Compile Include="AI\SupportPowerDecision.cs" />
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<Compile Include="AudioLoaders\AudLoader.cs" />
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<Compile Include="AudioLoaders\ImaAdpcmLoader.cs" />
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<Compile Include="AudioLoaders\VocLoader.cs" />
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<Compile Include="AudioLoaders\WavLoader.cs" />
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<Compile Include="Effects\Beacon.cs" />
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<Compile Include="Effects\Beacon.cs" />
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<Compile Include="Effects\Contrail.cs" />
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<Compile Include="Effects\Contrail.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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