Move audio loaders from engine to mod level

This commit is contained in:
reaperrr
2016-06-23 01:55:57 +02:00
parent ad77dca12a
commit ed210b380f
7 changed files with 9 additions and 8 deletions

View File

@@ -95,7 +95,6 @@
<Compile Include="Activities\CallFunc.cs" />
<Compile Include="Actor.cs" />
<Compile Include="CacheStorage.cs" />
<Compile Include="FileFormats\VocLoader.cs" />
<Compile Include="FileSystem\IdxEntry.cs" />
<Compile Include="FileSystem\IPackage.cs" />
<Compile Include="LogProxy.cs" />
@@ -266,13 +265,10 @@
<Compile Include="FieldSaver.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="FileFormats\ImaAdpcmLoader.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="FileFormats\CRC32.cs" />
<Compile Include="FileFormats\WavLoader.cs" />
<Compile Include="FileFormats\XccGlobalDatabase.cs" />
<Compile Include="FileFormats\XccLocalDatabase.cs" />
<Compile Include="FileFormats\HvaReader.cs" />

View File

@@ -12,7 +12,7 @@
using System;
using System.IO;
namespace OpenRA.FileFormats
namespace OpenRA.Mods.Common.AudioLoaders
{
[Flags]
enum SoundFlags

View File

@@ -11,7 +11,7 @@
using System.IO;
namespace OpenRA.FileFormats
namespace OpenRA.Mods.Common.AudioLoaders
{
struct ImaAdpcmChunk
{

View File

@@ -14,7 +14,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.FileFormats
namespace OpenRA.Mods.Common.AudioLoaders
{
public class VocLoader : ISoundLoader
{

View File

@@ -12,7 +12,7 @@
using System;
using System.IO;
namespace OpenRA.FileFormats
namespace OpenRA.Mods.Common.AudioLoaders
{
public class WavLoader : ISoundLoader
{

View File

@@ -12,6 +12,7 @@
using System;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.Mods.Common.AudioLoaders;
namespace OpenRA.Mods.Common.FileFormats
{

View File

@@ -146,6 +146,10 @@
<Compile Include="AI\States\ProtectionStates.cs" />
<Compile Include="AI\States\StateBase.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="AudioLoaders\AudLoader.cs" />
<Compile Include="AudioLoaders\ImaAdpcmLoader.cs" />
<Compile Include="AudioLoaders\VocLoader.cs" />
<Compile Include="AudioLoaders\WavLoader.cs" />
<Compile Include="Effects\Beacon.cs" />
<Compile Include="Effects\Contrail.cs" />
<Compile Include="Effects\ContrailFader.cs" />