moved cargo-related traits to ra
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104
OpenRA.Mods.RA/Cargo.cs
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104
OpenRA.Mods.RA/Cargo.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CargoInfo : ITraitInfo
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{
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public readonly int Passengers = 0;
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public readonly UnitMovementType[] PassengerTypes = { };
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public readonly int UnloadFacing = 0;
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public object Create(Actor self) { return new Cargo(self); }
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}
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public class Cargo : IPips, IIssueOrder, IResolveOrder
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{
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List<Actor> cargo = new List<Actor>();
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public Cargo(Actor self) {}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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// todo: check if there is an unoccupied `land` tile adjacent
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if (mi.Button == MouseButton.Right && underCursor == self && cargo.Count > 0)
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{
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var unit = underCursor.traits.GetOrDefault<Unit>();
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if (unit != null && unit.Altitude > 0) return null;
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return new Order("Deploy", self);
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}
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return null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Deploy")
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{
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// todo: eject the units
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self.CancelActivity();
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self.QueueActivity(new UnloadCargo());
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}
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}
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public bool IsFull(Actor self)
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{
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return cargo.Count == self.Info.Traits.Get<CargoInfo>().Passengers;
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}
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public bool IsEmpty(Actor self)
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{
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return cargo.Count == 0;
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}
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public Actor Unload(Actor self)
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{
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var a = cargo[0];
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cargo.RemoveAt(0);
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return a;
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}
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public IEnumerable<PipType> GetPips( Actor self )
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{
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var numPips = self.Info.Traits.Get<CargoInfo>().Passengers;
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for (var i = 0; i < numPips; i++)
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if (i >= cargo.Count)
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yield return PipType.Transparent;
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else
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yield return GetPipForPassenger(cargo[i]);
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}
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static PipType GetPipForPassenger(Actor a)
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{
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return a.traits.Get<Passenger>().ColorOfCargoPip( a );
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}
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public void Load(Actor self, Actor a)
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{
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cargo.Add(a);
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}
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}
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}
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