Reduce trait lookups further by adding a BuildableInfo parameter to GetBuildTime

This commit is contained in:
abcdefg30
2016-01-21 22:29:01 +01:00
parent 4e0775b59e
commit ed3f3706f9
3 changed files with 5 additions and 5 deletions

View File

@@ -122,7 +122,7 @@ namespace OpenRA.Mods.Common.Traits
return GetBuildTime(self.World.Map.Rules.Actors[unitString]);
}
public override int GetBuildTime(ActorInfo unit)
public override int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
{
if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
return 0;
@@ -131,7 +131,7 @@ namespace OpenRA.Mods.Common.Traits
if (info.SpeedUp)
{
var type = unit.TraitInfo<BuildableInfo>().BuildAtProductionType ?? info.Type;
var type = (bi ?? unit.TraitInfo<BuildableInfo>()).BuildAtProductionType ?? info.Type;
var selfsameProductionsCount = self.World.ActorsWithTrait<Production>()
.Count(p => p.Actor.Owner == self.Owner && p.Trait.Info.Produces.Contains(type));