split Widget static bits into Ui static class

This commit is contained in:
Chris Forbes
2011-12-13 23:38:59 +13:00
parent 83055f0a17
commit ed429a3b30
60 changed files with 173 additions and 168 deletions

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
public void WorldLoaded(World world)
{
// Remove all open widgets
Widget.ResetAll();
Ui.ResetAll();
if (world.LocalPlayer != null)
Game.OpenWindow(world, Info.Widget);
@@ -63,9 +63,9 @@ namespace OpenRA.Mods.RA
{
// Clear any existing widget state
if (Info.ClearRootWidget)
Widget.ResetAll();
Ui.ResetAll();
Game.LoadWidget(world, Info.Widget, Widget.RootWidget, new WidgetArgs());
Game.LoadWidget(world, Info.Widget, Ui.RootWidget, new WidgetArgs());
}
}
}