split Widget static bits into Ui static class
This commit is contained in:
@@ -27,8 +27,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
map = Game.modData.AvailableMaps[WidgetUtils.ChooseInitialMap(initialMap)];
|
||||
|
||||
widget.GetWidget<ButtonWidget>("BUTTON_OK").OnClick = () => { Widget.CloseWindow(); onSelect(map); };
|
||||
widget.GetWidget<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Widget.CloseWindow(); onExit(); };
|
||||
widget.GetWidget<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(map); };
|
||||
widget.GetWidget<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };
|
||||
|
||||
scrollpanel = widget.GetWidget<ScrollPanelWidget>("MAP_LIST");
|
||||
itemTemplate = scrollpanel.GetWidget<ScrollItemWidget>("MAP_TEMPLATE");
|
||||
|
||||
Reference in New Issue
Block a user