split Widget static bits into Ui static class

This commit is contained in:
Chris Forbes
2011-12-13 23:38:59 +13:00
parent 83055f0a17
commit ed429a3b30
60 changed files with 173 additions and 168 deletions

View File

@@ -27,8 +27,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
map = Game.modData.AvailableMaps[WidgetUtils.ChooseInitialMap(initialMap)];
widget.GetWidget<ButtonWidget>("BUTTON_OK").OnClick = () => { Widget.CloseWindow(); onSelect(map); };
widget.GetWidget<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Widget.CloseWindow(); onExit(); };
widget.GetWidget<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(map); };
widget.GetWidget<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };
scrollpanel = widget.GetWidget<ScrollPanelWidget>("MAP_LIST");
itemTemplate = scrollpanel.GetWidget<ScrollItemWidget>("MAP_TEMPLATE");