split Widget static bits into Ui static class
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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this.onExit = onExit;
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var settings = Game.Settings;
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panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); };
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panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
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panel.GetWidget<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
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map = Game.modData.AvailableMaps[ WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map) ];
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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panel.GetWidget<ButtonWidget>("MAP_BUTTON").OnClick = () =>
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{
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Widget.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
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Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
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{
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{ "initialMap", map.Uid },
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{ "onExit", () => {} },
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@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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// Create and join the server
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Game.CreateServer(settings);
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Widget.CloseWindow();
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Ui.CloseWindow();
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ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, onCreate, onExit);
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}
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}
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