split Widget static bits into Ui static class

This commit is contained in:
Chris Forbes
2011-12-13 23:38:59 +13:00
parent 83055f0a17
commit ed429a3b30
60 changed files with 173 additions and 168 deletions

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
this.onExit = onExit;
var settings = Game.Settings;
panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); };
panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
panel.GetWidget<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
map = Game.modData.AvailableMaps[ WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map) ];
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
panel.GetWidget<ButtonWidget>("MAP_BUTTON").OnClick = () =>
{
Widget.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
{
{ "initialMap", map.Uid },
{ "onExit", () => {} },
@@ -89,7 +89,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
// Create and join the server
Game.CreateServer(settings);
Widget.CloseWindow();
Ui.CloseWindow();
ConnectionLogic.Connect(IPAddress.Loopback.ToString(), Game.Settings.Server.ListenPort, onCreate, onExit);
}
}