Allow custom commands to be parsed when the player is in a ready state.
This commit is contained in:
@@ -20,6 +20,17 @@ namespace OpenRA.Server.Traits
|
||||
{
|
||||
public bool InterpretCommand(Connection conn, Session.Client client, string cmd)
|
||||
{
|
||||
if (Server.GameStarted)
|
||||
{
|
||||
Server.SendChatTo(conn, "Cannot change state when game started. ({0})".F(cmd));
|
||||
return false;
|
||||
}
|
||||
else if (client.State == Session.ClientState.Ready && !(cmd == "ready" || cmd == "startgame"))
|
||||
{
|
||||
Server.SendChatTo(conn, "Cannot change state when marked as ready.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var dict = new Dictionary<string, Func<string, bool>>
|
||||
{
|
||||
{ "name",
|
||||
|
||||
Reference in New Issue
Block a user