Add Harkonnen2b
This commit is contained in:
@@ -117,10 +117,6 @@ ProduceInfantry = function()
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end
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end
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ActivateAI = function()
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ActivateAI = function()
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Trigger.AfterDelay(0, InitAIUnits)
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InitAIUnits()
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ProduceInfantry()
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-- Finish the upgrades first before trying to build something
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Trigger.AfterDelay(DateTime.Seconds(14), function()
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ProduceInfantry()
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end)
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end
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end
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@@ -94,7 +94,7 @@ WorldLoaded = function()
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end)
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end)
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SendAtreides()
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SendAtreides()
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ActivateAI()
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Trigger.AfterDelay(0, ActivateAI)
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end
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end
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InitObjectives = function()
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InitObjectives = function()
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146
mods/d2k/maps/harkonnen-02b/harkonnen02b-AI.lua
Normal file
146
mods/d2k/maps/harkonnen-02b/harkonnen02b-AI.lua
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@@ -0,0 +1,146 @@
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IdlingUnits = { }
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AttackGroupSize =
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{
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easy = 6,
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normal = 8,
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hard = 10
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}
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AttackDelays =
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{
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easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
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normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
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hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
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}
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AtreidesInfantryTypes = { "light_inf" }
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AtreidesVehicleTypes = { "trike" }
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AttackOnGoing = false
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HoldProduction = false
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HarvesterKilled = true
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SetupAttackGroup = function()
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local units = { }
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for i = 0, AttackGroupSize[Map.LobbyOption("difficulty")], 1 do
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if #IdlingUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingUnits + 1)
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if IdlingUnits[number] and not IdlingUnits[number].IsDead then
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units[i] = IdlingUnits[number]
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table.remove(IdlingUnits, number)
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end
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end
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return units
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end
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SendAttack = function()
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if Attacking then
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return
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end
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Attacking = true
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HoldProduction = true
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local units = SetupAttackGroup()
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Utils.Do(units, function(unit)
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(units, function()
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Attacking = false
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HoldProduction = false
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end)
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end
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DefendActor = function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if AttackOnGoing then
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return
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end
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AttackOnGoing = true
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local Guards = SetupAttackGroup()
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if #Guards <= 0 then
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AttackOnGoing = false
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return
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end
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Utils.Do(Guards, function(unit)
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if not self.IsDead then
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unit.AttackMove(self.Location)
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end
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end)
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end)
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end
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InitAIUnits = function()
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Utils.Do(AtreidesBase, function(actor)
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DefendActor(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end)
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end
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ProduceInfantry = function()
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if ABarracks.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Map.LobbyOption("difficulty")][1], AttackDelays[Map.LobbyOption("difficulty")][2] + 1)
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local toBuild = { Utils.Random(AtreidesInfantryTypes) }
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atreides.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceInfantry)
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if #IdlingUnits >= (AttackGroupSize[Map.LobbyOption("difficulty")] * 2.5) then
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SendAttack()
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end
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end)
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end
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ProduceVehicles = function()
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if ALightFactory.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceVehicles)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Map.LobbyOption("difficulty")][1], AttackDelays[Map.LobbyOption("difficulty")][2] + 1)
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local toBuild = { Utils.Random(AtreidesVehicleTypes) }
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atreides.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceVehicles)
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if #IdlingUnits >= (AttackGroupSize[Map.LobbyOption("difficulty")] * 2.5) then
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SendAttack()
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end
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end)
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end
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ActivateAI = function()
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InitAIUnits()
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ProduceInfantry()
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ProduceVehicles()
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end
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125
mods/d2k/maps/harkonnen-02b/harkonnen02b.lua
Normal file
125
mods/d2k/maps/harkonnen-02b/harkonnen02b.lua
Normal file
@@ -0,0 +1,125 @@
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AtreidesBase = { AConyard, APower1, APower2, ABarracks, ALightFactory }
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AtreidesReinforcements = { }
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AtreidesReinforcements["easy"] =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
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}
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AtreidesReinforcements["normal"] =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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}
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AtreidesReinforcements["hard"] =
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{
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{ "trike", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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{ "trike", "trike" }
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}
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AtreidesAttackPaths =
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{
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{ AtreidesEntry1.Location, AtreidesRally1.Location },
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{ AtreidesEntry1.Location, AtreidesRally4.Location },
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{ AtreidesEntry2.Location, AtreidesRally2.Location },
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{ AtreidesEntry2.Location, AtreidesRally3.Location }
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}
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AtreidesAttackDelay = { }
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AtreidesAttackDelay["easy"] = DateTime.Minutes(5)
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AtreidesAttackDelay["normal"] = DateTime.Minutes(2) + DateTime.Seconds(40)
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AtreidesAttackDelay["hard"] = DateTime.Minutes(1) + DateTime.Seconds(20)
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AtreidesAttackWaves = { }
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AtreidesAttackWaves["easy"] = 3
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AtreidesAttackWaves["normal"] = 6
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AtreidesAttackWaves["hard"] = 9
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wave = 0
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SendAtreides = function()
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Trigger.AfterDelay(AtreidesAttackDelay[Map.LobbyOption("difficulty")], function()
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wave = wave + 1
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if wave > AtreidesAttackWaves[Map.LobbyOption("difficulty")] then
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return
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end
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local path = Utils.Random(AtreidesAttackPaths)
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local units = Reinforcements.ReinforceWithTransport(atreides, "carryall.reinforce", AtreidesReinforcements[Map.LobbyOption("difficulty")][wave], path, { path[1] })[2]
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Utils.Do(units, IdleHunt)
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SendAtreides()
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end)
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end
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IdleHunt = function(unit)
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Trigger.OnIdle(unit, unit.Hunt)
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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atreides.MarkCompletedObjective(KillHarkonnen)
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end
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if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then
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Media.DisplayMessage("The Atreides have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillAtreides)
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end
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end
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WorldLoaded = function()
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atreides = Player.GetPlayer("Atreides")
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player = Player.GetPlayer("Harkonnen")
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InitObjectives()
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Camera.Position = HConyard.CenterPosition
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Trigger.OnAllKilled(AtreidesBase, function()
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Utils.Do(atreides.GetGroundAttackers(), IdleHunt)
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end)
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SendAtreides()
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Trigger.AfterDelay(0, ActivateAI)
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.")
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KillAtreides = player.AddPrimaryObjective("Destroy all Atreides forces.")
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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end)
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end
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BIN
mods/d2k/maps/harkonnen-02b/map.bin
Normal file
BIN
mods/d2k/maps/harkonnen-02b/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/harkonnen-02b/map.png
Normal file
BIN
mods/d2k/maps/harkonnen-02b/map.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 266 KiB |
147
mods/d2k/maps/harkonnen-02b/map.yaml
Normal file
147
mods/d2k/maps/harkonnen-02b/map.yaml
Normal file
@@ -0,0 +1,147 @@
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MapFormat: 11
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RequiresMod: d2k
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Title: Harkonnen 02b
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Author: Westwood Studios
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Tileset: ARRAKIS
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MapSize: 52,52
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Bounds: 2,2,48,48
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Enemies: Harkonnen, Atreides
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PlayerReference@Harkonnen:
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Name: Harkonnen
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Playable: True
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LockFaction: True
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Faction: harkonnen
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LockColor: True
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Color: FE0000
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Enemies: Atreides, Creeps
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PlayerReference@Atreides:
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Name: Atreides
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LockFaction: True
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Faction: atreides
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LockColor: True
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Color: 9191FF
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Enemies: Harkonnen
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Actors:
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HConyard: construction_yard
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Location: 3,3
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Owner: Harkonnen
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Actor1: light_inf
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Location: 8,3
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Owner: Harkonnen
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Actor2: trike
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Location: 11,4
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Owner: Harkonnen
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Actor3: trike
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Location: 9,5
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Owner: Harkonnen
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Actor4: light_inf
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Location: 6,7
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Owner: Harkonnen
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Actor5: light_inf
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Location: 8,7
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Owner: Harkonnen
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Actor6: trike
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Location: 2,8
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Owner: Harkonnen
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Actor7: trike
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Location: 23,8
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Owner: Atreides
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Actor8: light_inf
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Location: 5,9
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Owner: Harkonnen
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Actor9: trike
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Location: 33,17
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Owner: Atreides
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Actor10: wormspawner
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Location: 24,24
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Owner: Creeps
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Actor11: wormspawner
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Location: 39,30
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Owner: Creeps
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Actor12: light_inf
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Location: 44,35
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Owner: Atreides
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Actor13: trike
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Location: 44,37
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Owner: Atreides
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Actor14: trike
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Location: 46,37
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Owner: Atreides
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Actor15: light_inf
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Location: 44,39
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Owner: Atreides
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Actor16: light_inf
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Location: 39,40
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Owner: Atreides
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||||||
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Actor17: trike
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Location: 41,40
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Owner: Atreides
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ALightFactory: light_factory
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Location: 38,42
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Owner: Atreides
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APower1: wind_trap
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Location: 47,42
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||||||
|
Owner: Atreides
|
||||||
|
Actor20: trike
|
||||||
|
Location: 43,43
|
||||||
|
Owner: Atreides
|
||||||
|
Actor21: light_inf
|
||||||
|
Location: 45,43
|
||||||
|
Owner: Atreides
|
||||||
|
Actor22: light_inf
|
||||||
|
Location: 41,44
|
||||||
|
Owner: Atreides
|
||||||
|
ABarracks: barracks
|
||||||
|
Location: 38,46
|
||||||
|
Owner: Atreides
|
||||||
|
APower2: wind_trap
|
||||||
|
Location: 43,46
|
||||||
|
Owner: Atreides
|
||||||
|
AConyard: construction_yard
|
||||||
|
Location: 46,46
|
||||||
|
Owner: Atreides
|
||||||
|
Actor26: light_inf
|
||||||
|
Location: 40,48
|
||||||
|
Owner: Atreides
|
||||||
|
AtreidesEntry1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 19,49
|
||||||
|
AtreidesEntry2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 49,16
|
||||||
|
AtreidesRally1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 5,19
|
||||||
|
AtreidesRally2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 25,7
|
||||||
|
AtreidesRally3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 14,10
|
||||||
|
AtreidesRally4: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 23,16
|
||||||
|
|
||||||
|
Rules: d2k|rules/campaign-rules.yaml, rules.yaml
|
||||||
48
mods/d2k/maps/harkonnen-02b/rules.yaml
Normal file
48
mods/d2k/maps/harkonnen-02b/rules.yaml
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 5000
|
||||||
|
|
||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: harkonnen02b.lua, harkonnen02b-AI.lua
|
||||||
|
MissionData:
|
||||||
|
Briefing: Strengthen your forces at our mining camp in the Imperial Basin. We must punish the Atreides for their insolence. Teach them the consequences of opposing House Harkonnen.\n\nOur radar will help you find your targets.\n
|
||||||
|
BriefingVideo: H_BR02_E.VQA
|
||||||
|
MapOptions:
|
||||||
|
TechLevel: low
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
hard: Hard
|
||||||
|
Default: easy
|
||||||
|
|
||||||
|
carryall.reinforce:
|
||||||
|
Cargo:
|
||||||
|
MaxWeight: 10
|
||||||
|
|
||||||
|
construction_yard:
|
||||||
|
Production:
|
||||||
|
Produces: Building
|
||||||
|
|
||||||
|
concreteb:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
heavy_factory:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
medium_gun_turret:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
wall:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
outpost:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: barracks
|
||||||
@@ -15,3 +15,4 @@ Harkonnen Campaign:
|
|||||||
./mods/d2k/maps/harkonnen-01a
|
./mods/d2k/maps/harkonnen-01a
|
||||||
./mods/d2k/maps/harkonnen-01b
|
./mods/d2k/maps/harkonnen-01b
|
||||||
./mods/d2k/maps/harkonnen-02a
|
./mods/d2k/maps/harkonnen-02a
|
||||||
|
./mods/d2k/maps/harkonnen-02b
|
||||||
|
|||||||
Reference in New Issue
Block a user