add a Lua controllable flash palette trait
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@@ -215,6 +215,7 @@
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<Compile Include="Scripting\Global\CameraGlobal.cs" />
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<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
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<Compile Include="Scripting\Global\DateTimeGlobal.cs" />
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<Compile Include="Scripting\Global\EffectGlobal.cs" />
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<Compile Include="Scripting\Global\FacingGlobal.cs" />
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<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
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<Compile Include="Scripting\Global\MapGlobal.cs" />
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@@ -357,8 +358,8 @@
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<Compile Include="Traits\Passenger.cs" />
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<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\NukePaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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