add a Lua controllable flash palette trait
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@@ -1353,6 +1353,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// Generalized the flash palette trait
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if (engineVersion < 20150627)
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{
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if (node.Key == "NukePaletteEffect")
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node.Key = "FlashPaletteEffect";
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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