TS yaml changes
This commit is contained in:
@@ -62,6 +62,7 @@
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SoundOnDamageTransition:
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SoundOnDamageTransition:
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DamagedSounds: expnew01.aud
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DamagedSounds: expnew01.aud
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DestroyedSounds: crmble2.aud
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DestroyedSounds: crmble2.aud
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QuantizeFacingsFromSequence:
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RenderBuilding:
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RenderBuilding:
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
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Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
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@@ -227,6 +228,7 @@
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VoiceSet: Infantry
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VoiceSet: Infantry
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Infantry
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TargetTypes: Ground, Infantry
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QuantizeFacingsFromSequence:
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RenderSprites:
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RenderSprites:
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WithInfantryBody:
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WithInfantryBody:
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WithDeathAnimation@normal:
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WithDeathAnimation@normal:
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@@ -419,11 +421,15 @@
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^VoxelVehicle:
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^VoxelVehicle:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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BodyOrientation:
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QuantizedFacings: 0
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RenderVoxels:
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RenderVoxels:
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WithVoxelBody:
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WithVoxelBody:
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^VoxelTank:
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^VoxelTank:
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Inherits: ^Tank
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Inherits: ^Tank
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BodyOrientation:
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QuantizedFacings: 0
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RenderVoxels:
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RenderVoxels:
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WithVoxelBody:
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WithVoxelBody:
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@@ -452,6 +458,7 @@
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Voice: Move
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Voice: Move
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ActorLostNotification:
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ActorLostNotification:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 0
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CameraPitch: 90
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CameraPitch: 90
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Guard:
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Guard:
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Voice: Move
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Voice: Move
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@@ -511,6 +518,8 @@
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PoisonedByTiberium:
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PoisonedByTiberium:
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Weapon: TiberiumHeal
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Weapon: TiberiumHeal
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Guardable:
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Guardable:
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BodyOrientation:
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QuantizedFacings: 1
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RenderSprites:
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RenderSprites:
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WithSpriteBody:
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WithSpriteBody:
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AutoSelectionSize:
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AutoSelectionSize:
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@@ -528,6 +537,7 @@
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Terrain: Tiberium
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Terrain: Tiberium
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BodyOrientation:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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UseClassicPerspectiveFudge: False
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QuantizedFacings: 1
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FrozenUnderFog:
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FrozenUnderFog:
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StartsRevealed: true
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StartsRevealed: true
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SeedsResource:
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SeedsResource:
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@@ -537,6 +547,9 @@
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^Tree:
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^Tree:
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HiddenUnderShroud:
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HiddenUnderShroud:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizedFacings: 1
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RenderSprites:
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RenderSprites:
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Palette: terraindecoration
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Palette: terraindecoration
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WithSpriteBody:
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WithSpriteBody:
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@@ -547,13 +560,14 @@
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AppearsOnRadar:
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AppearsOnRadar:
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RadarColorFromTerrain:
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RadarColorFromTerrain:
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Terrain: Tree
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Terrain: Tree
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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Tooltip:
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Tooltip:
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Name: Tree
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Name: Tree
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^Rock:
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^Rock:
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HiddenUnderShroud:
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HiddenUnderShroud:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizedFacings: 1
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RenderSprites:
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RenderSprites:
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Palette: terraindecoration
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Palette: terraindecoration
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WithSpriteBody:
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WithSpriteBody:
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@@ -564,8 +578,6 @@
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AppearsOnRadar:
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AppearsOnRadar:
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RadarColorFromTerrain:
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RadarColorFromTerrain:
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Terrain: Rock
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Terrain: Rock
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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Tooltip:
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Tooltip:
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Name: Rock
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Name: Rock
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@@ -106,6 +106,8 @@ SMECH:
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Weapon: AssaultCannon
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Weapon: AssaultCannon
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Voiced:
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Voiced:
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VoiceSet: Mech
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VoiceSet: Mech
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithFacingSpriteBody:
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WithFacingSpriteBody:
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Sequence: stand
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Sequence: stand
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WithAttackAnimation:
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WithAttackAnimation:
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@@ -136,6 +138,8 @@ MMCH:
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Type: Heavy
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Type: Heavy
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RevealsShroud:
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RevealsShroud:
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Range: 8c0
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Range: 8c0
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BodyOrientation:
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QuantizedFacings: 32
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WithInfantryBody:
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WithInfantryBody:
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Turreted:
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Turreted:
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ROT: 5
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ROT: 5
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@@ -5,6 +5,7 @@ mpspawn:
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RenderSpritesEditorOnly:
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RenderSpritesEditorOnly:
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WithSpriteBody:
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WithSpriteBody:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 1
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waypoint:
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waypoint:
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AlwaysVisible:
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AlwaysVisible:
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@@ -13,6 +14,7 @@ waypoint:
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RenderSpritesEditorOnly:
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RenderSpritesEditorOnly:
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WithSpriteBody:
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WithSpriteBody:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 1
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^mmch.colorpicker:
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^mmch.colorpicker:
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Inherits: MMCH
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Inherits: MMCH
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