TS yaml changes

This commit is contained in:
reaperrr
2015-08-23 14:45:06 +02:00
parent 542d88245d
commit ed81eaaac2
3 changed files with 22 additions and 4 deletions

View File

@@ -62,6 +62,7 @@
SoundOnDamageTransition:
DamagedSounds: expnew01.aud
DestroyedSounds: crmble2.aud
QuantizeFacingsFromSequence:
RenderBuilding:
WithBuildingExplosion:
Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
@@ -227,6 +228,7 @@
VoiceSet: Infantry
TargetableUnit:
TargetTypes: Ground, Infantry
QuantizeFacingsFromSequence:
RenderSprites:
WithInfantryBody:
WithDeathAnimation@normal:
@@ -419,11 +421,15 @@
^VoxelVehicle:
Inherits: ^Vehicle
BodyOrientation:
QuantizedFacings: 0
RenderVoxels:
WithVoxelBody:
^VoxelTank:
Inherits: ^Tank
BodyOrientation:
QuantizedFacings: 0
RenderVoxels:
WithVoxelBody:
@@ -452,6 +458,7 @@
Voice: Move
ActorLostNotification:
BodyOrientation:
QuantizedFacings: 0
CameraPitch: 90
Guard:
Voice: Move
@@ -511,6 +518,8 @@
PoisonedByTiberium:
Weapon: TiberiumHeal
Guardable:
BodyOrientation:
QuantizedFacings: 1
RenderSprites:
WithSpriteBody:
AutoSelectionSize:
@@ -528,6 +537,7 @@
Terrain: Tiberium
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
FrozenUnderFog:
StartsRevealed: true
SeedsResource:
@@ -537,6 +547,9 @@
^Tree:
HiddenUnderShroud:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
RenderSprites:
Palette: terraindecoration
WithSpriteBody:
@@ -547,13 +560,14 @@
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
BodyOrientation:
UseClassicPerspectiveFudge: False
Tooltip:
Name: Tree
^Rock:
HiddenUnderShroud:
BodyOrientation:
UseClassicPerspectiveFudge: False
QuantizedFacings: 1
RenderSprites:
Palette: terraindecoration
WithSpriteBody:
@@ -564,8 +578,6 @@
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Rock
BodyOrientation:
UseClassicPerspectiveFudge: False
Tooltip:
Name: Rock

View File

@@ -106,6 +106,8 @@ SMECH:
Weapon: AssaultCannon
Voiced:
VoiceSet: Mech
QuantizeFacingsFromSequence:
Sequence: stand
WithFacingSpriteBody:
Sequence: stand
WithAttackAnimation:
@@ -136,6 +138,8 @@ MMCH:
Type: Heavy
RevealsShroud:
Range: 8c0
BodyOrientation:
QuantizedFacings: 32
WithInfantryBody:
Turreted:
ROT: 5

View File

@@ -5,6 +5,7 @@ mpspawn:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
waypoint:
AlwaysVisible:
@@ -13,6 +14,7 @@ waypoint:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
^mmch.colorpicker:
Inherits: MMCH