diff --git a/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs b/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs index 646968b055..710384e2b5 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs @@ -160,10 +160,6 @@ namespace OpenRA.Mods.Common.Traits.Render protected virtual void Tick(Actor self) { - // Attacking takes care of reverting back to PlayStandAnimation - if (state == AnimationState.Attacking) - return; - if (rsm != null) { if (wasModifying != rsm.IsModifyingSequence)