From ed94f7680a0382a593c013d2fc05b5baa5f43bb2 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Wed, 9 Dec 2020 21:53:39 +0000 Subject: [PATCH] Revert "Fix WithInfantryBody wrongly overwriting attack animations" This reverts commit 1a63cc4a414665b5f6fc41bde8147b31d20f6aac. --- OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs b/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs index 646968b055..710384e2b5 100644 --- a/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs +++ b/OpenRA.Mods.Common/Traits/Render/WithInfantryBody.cs @@ -160,10 +160,6 @@ namespace OpenRA.Mods.Common.Traits.Render protected virtual void Tick(Actor self) { - // Attacking takes care of reverting back to PlayStandAnimation - if (state == AnimationState.Attacking) - return; - if (rsm != null) { if (wasModifying != rsm.IsModifyingSequence)