Rename Stance to PlayerRelationship
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@@ -227,7 +227,7 @@ namespace OpenRA
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SetUpPlayerMask(p, q);
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if (!p.Stances.ContainsKey(q))
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p.Stances[q] = Stance.Neutral;
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p.Stances[q] = PlayerRelationship.Neutral;
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}
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}
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@@ -254,11 +254,11 @@ namespace OpenRA
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switch (p.Stances[q])
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{
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case Stance.Enemy:
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case Stance.Neutral:
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case PlayerRelationship.Enemy:
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case PlayerRelationship.Neutral:
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p.EnemyPlayersMask = p.EnemyPlayersMask.Union(bitSet);
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break;
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case Stance.Ally:
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case PlayerRelationship.Ally:
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p.AlliedPlayersMask = p.AlliedPlayersMask.Union(bitSet);
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break;
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}
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