Rename Stance to PlayerRelationship
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public readonly HashSet<string> InvalidBounceTerrain = new HashSet<string>();
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[Desc("If projectile touches an actor with one of these stances during or after the first bounce, trigger explosion.")]
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public readonly Stance ValidBounceBlockerStances = Stance.Enemy | Stance.Neutral;
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public readonly PlayerRelationship ValidBounceBlockerStances = PlayerRelationship.Enemy | PlayerRelationship.Neutral;
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[Desc("Altitude above terrain below which to explode. Zero effectively deactivates airburst.")]
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public readonly WDist AirburstAltitude = WDist.Zero;
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