Rename Stance to PlayerRelationship
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool CheckCaptureTargetsForVisibility = true;
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[Desc("Player stances that capturers should attempt to target.")]
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public readonly Stance CapturableStances = Stance.Enemy | Stance.Neutral;
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public readonly PlayerRelationship CapturableStances = PlayerRelationship.Enemy | PlayerRelationship.Neutral;
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public override object Create(ActorInitializer init) { return new CaptureManagerBotModule(init.Self, this); }
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}
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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isEnemyUnit = unit =>
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player.Stances[unit.Owner] == Stance.Enemy
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player.Stances[unit.Owner] == PlayerRelationship.Enemy
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&& !unit.Info.HasTraitInfo<HuskInfo>()
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&& unit.Info.HasTraitInfo<ITargetableInfo>();
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