Rename Stance to PlayerRelationship

This commit is contained in:
abcdefg30
2020-09-25 16:22:37 +02:00
committed by Paul Chote
parent 672172d1f1
commit eda9966d27
63 changed files with 111 additions and 111 deletions

View File

@@ -132,7 +132,7 @@ namespace OpenRA.Mods.Common.Traits
// Use for proactive targeting.
public bool IsPreferredEnemyUnit(Actor a)
{
if (a == null || a.IsDead || Player.Stances[a.Owner] != Stance.Enemy || a.Info.HasTraitInfo<HuskInfo>())
if (a == null || a.IsDead || Player.Stances[a.Owner] != PlayerRelationship.Enemy || a.Info.HasTraitInfo<HuskInfo>())
return false;
var targetTypes = a.GetEnabledTargetTypes();