Rename Stance to PlayerRelationship
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int PlayerExperience = 0;
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[Desc("Stance that the structure's previous owner needs to have for the capturing player to receive Experience.")]
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public readonly Stance PlayerExperienceStances = Stance.Enemy;
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public readonly PlayerRelationship PlayerExperienceStances = PlayerRelationship.Enemy;
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[Desc("Cursor to display when the health of the target actor is above the sabotage threshold.")]
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public readonly string SabotageCursor = "capture";
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