Rename Stance to PlayerRelationship
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
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[Desc("What diplomatic stances allow target to be repaired by this actor.")]
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public readonly Stance ValidStances = Stance.Ally;
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public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
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[Desc("Sound to play when repairing is done.")]
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public readonly string RepairSound = null;
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