Rename Stance to PlayerRelationship
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string OnFireSound = null;
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[Desc("Player stances which condition can be applied to.")]
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public readonly Stance ValidStances = Stance.Ally;
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public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally;
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[SequenceReference]
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[Desc("Sequence to play for granting actor when activated.",
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