Rename Stance to PlayerRelationship
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@@ -301,7 +301,7 @@ namespace OpenRA.Mods.Common.Traits
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// If the check allows: We are not blocked by units that we can force to move out of the way.
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if (check <= BlockedByActor.Immovable && cellFlag.HasCellFlag(CellFlag.HasMovableActor) &&
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actor.Owner.Stances[otherActor.Owner] == Stance.Ally)
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actor.Owner.Stances[otherActor.Owner] == PlayerRelationship.Ally)
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{
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var mobile = otherActor.OccupiesSpace as Mobile;
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if (mobile != null && !mobile.IsTraitDisabled && !mobile.IsTraitPaused && !mobile.IsImmovable)
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