Rename Stance to PlayerRelationship
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Warheads
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public readonly BitSet<TargetableType> InvalidTargets;
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[Desc("What diplomatic stances are affected.")]
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public readonly Stance ValidStances = Stance.Ally | Stance.Neutral | Stance.Enemy;
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public readonly PlayerRelationship ValidStances = PlayerRelationship.Ally | PlayerRelationship.Neutral | PlayerRelationship.Enemy;
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[Desc("Can this warhead affect the actor that fired it.")]
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public readonly bool AffectsParent = false;
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