Rename Stance to PlayerRelationship
This commit is contained in:
@@ -98,7 +98,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
var flag = item.Get<ImageWidget>("FACTIONFLAG");
|
||||
flag.GetImageCollection = () => "flags";
|
||||
if (player == null || player.Stances[pp] == Stance.Ally || player.WinState != WinState.Undefined)
|
||||
if (player == null || player.Stances[pp] == PlayerRelationship.Ally || player.WinState != WinState.Undefined)
|
||||
{
|
||||
flag.GetImageName = () => pp.Faction.InternalName;
|
||||
item.Get<LabelWidget>("FACTION").GetText = () => pp.Faction.Name;
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
o = viewport.ActorTooltip.Owner;
|
||||
showOwner = o != null && !o.NonCombatant && viewport.ActorTooltip.TooltipInfo.IsOwnerRowVisible;
|
||||
|
||||
var stance = o == null || world.RenderPlayer == null ? Stance.None : o.Stances[world.RenderPlayer];
|
||||
var stance = o == null || world.RenderPlayer == null ? PlayerRelationship.None : o.Stances[world.RenderPlayer];
|
||||
labelText = viewport.ActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
|
||||
break;
|
||||
}
|
||||
@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
o = viewport.FrozenActorTooltip.TooltipOwner;
|
||||
showOwner = o != null && !o.NonCombatant && viewport.FrozenActorTooltip.TooltipInfo.IsOwnerRowVisible;
|
||||
|
||||
var stance = o == null || world.RenderPlayer == null ? Stance.None : o.Stances[world.RenderPlayer];
|
||||
var stance = o == null || world.RenderPlayer == null ? PlayerRelationship.None : o.Stances[world.RenderPlayer];
|
||||
labelText = viewport.FrozenActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
powers = world.ActorsWithTrait<SupportPowerManager>()
|
||||
.Where(p => !p.Actor.IsDead && !p.Actor.Owner.NonCombatant)
|
||||
.SelectMany(s => s.Trait.Powers.Values)
|
||||
.Where(p => p.Instances.Any() && p.Info.DisplayTimerStances != Stance.None && !p.Disabled);
|
||||
.Where(p => p.Instances.Any() && p.Info.DisplayTimerStances != PlayerRelationship.None && !p.Disabled);
|
||||
|
||||
// Timers in replays should be synced to the effective game time, not the playback time.
|
||||
timestep = world.Timestep;
|
||||
|
||||
Reference in New Issue
Block a user