Rename Stance to PlayerRelationship
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Widgets
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powers = world.ActorsWithTrait<SupportPowerManager>()
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.Where(p => !p.Actor.IsDead && !p.Actor.Owner.NonCombatant)
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.SelectMany(s => s.Trait.Powers.Values)
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.Where(p => p.Instances.Any() && p.Info.DisplayTimerStances != Stance.None && !p.Disabled);
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.Where(p => p.Instances.Any() && p.Info.DisplayTimerStances != PlayerRelationship.None && !p.Disabled);
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// Timers in replays should be synced to the effective game time, not the playback time.
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timestep = world.Timestep;
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