aftermath upgraded to new weaponmodel

This commit is contained in:
Chris Forbes
2010-04-02 17:47:33 +13:00
parent 256e8c09ae
commit edb6a5e812
6 changed files with 145 additions and 628 deletions

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@@ -1,115 +0,0 @@
[WeaponTypes]
PortaTesla
TTankZap
GoodWrench
APTusk
Democharge
SubSCUD
Mandible
; Portable tesla coil weapon
[PortaTesla]
RenderAsTesla=true
Damage=45
ROF=70
Range=3.5
Projectile=Invisible
Speed=100
Warhead=Super
Report=SHKTROP1
Charges=yes
; Tesla tank weapon
[TTankZap]
RenderAsTesla=true
Damage=100
ROF=120
Range=7
Projectile=Invisible
Speed=100
Warhead=Super
Report=TESLA1
Charges=yes
; Mr. Goodwrench mechanic's healing weapon
[GoodWrench]
Damage=-100
ROF=80
Range=1.83
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=FIXIT1
; Submarine's scud missile
[SubSCUD]
Damage=400
ROF=120
Range=14
Projectile=HeatSeeker
Speed=20
Warhead=HE
Report=MISSILE6
Burst=2
; Chrono tank's missile
[APTusk]
Damage=75
ROF=80
Range=5
Projectile=HeatSeeker
Speed=30
Warhead=AP
Report=MISSILE6
Burst=2
; Demolition truck charge
[Democharge]
;Anim=none
Damage=500
Speed=100
Range=1.75
Projectile=Invisible
Warhead=Nuke
ROF=80
;ant weapon
[Mandible]
Damage=50
ROF=15
Range=1.5
Projectile=Invisible
Speed=100
Warhead=Super
Report=ANTBITE
[WarheadTypes]
Mechanical
; Mechanical warhead - doesn't affect infantry (only for mechanic, not weapons)
[Mechanical]
Spread=1
Verses=0%,0%,100%,100%,100%
InfDeath=0
[VoiceTypes]
ShokVoice
MechVoice
AntVoice
[ShokVoice]
Select=jchrge1,jjuice1,jjump1,jpower1
Move=jdance1,jyes1
Attack=jburn1,jcrisp1,jshock1,jlight1
[MechVoice]
Select=mhowdy1,mhotdig1,mhuh1
Move=mlaff1,mhotdig1,mhear1,mboss1,myeehaw1
Attack=mwrench1,mrise1,mboss1,myeehaw1
[AntVoice]
Select=antbite,antdie
Move=antbite,antdie
Attack=antbite,antdie

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@@ -1,511 +0,0 @@
[Aftermath]
MTankDistance=20
QuakeUnitDamage=45%
QuakeBuildingDamage=40%
QuakeInfantryDamage=0
QuakeDelay=120
CarrierLaunchDelay=30
ChronoTankDuration=2
; Removed engineer comments from this file, since we only want
; to use it in multi (Adam)
[STNK]
Prerequisite=weap,atek
Primary=APTusk
Strength=200
Armor=heavy
TechLevel=-1
Sight=5
Speed=10
Owner=allies,soviet
Cost=800
Points=25
ROT=5
Tracked=yes
Passengers=1
Cloakable=yes
SelfHealing=no
; Carrier
[CARR]
Prerequisite=hpad,atek
Strength=350
Primary=AirAssault
Armor=heavy
TechLevel=-1
Sight=6
Speed=6
Owner=allies,soviet
Cost=1200
Points=25
ROT=7
Passengers=5
; Chrono Tank
[CTNK]
Prerequisite=atek
Primary=APTusk
Strength=350
Armor=light
TechLevel=12
Sight=5
Speed=5
Owner=allies
Cost=2400
Points=25
ROT=5
Tracked=yes
; Tesla Tank
[TTNK]
Prerequisite=tsla
Primary=TTankZap
Strength=110
Armor=light
TechLevel=8
Sight=7
Speed=8
Owner=soviet
Cost=1500
Points=30
ROT=5
Tracked=yes
Crewed=yes
NoMovingFire=yes
; Demolition Truck
[DTRK]
Prerequisite=mslo
Primary=Democharge
Strength=110
Armor=light
TechLevel=13
Sight=3
Speed=8
Owner=allies,soviet
Cost=2400
Points=5
ROT=5
Explodes=yes
; M.A.D. Tank
[QTNK]
Prerequisite=stek
Primary=none
Strength=300
Armor=heavy
TechLevel=10
Sight=6
Speed=3
Owner=soviet
Cost=2300
Points=60
ROT=5
Tracked=yes
Crewed=no
; Missile Submarine
[MSUB]
Prerequisite=stek
Primary=SubSCUD
Strength=150
Armor=light
TechLevel=9
Sight=6
Speed=5
Owner=soviet
Cost=1650
Points=45
ROT=7
Cloakable=yes
Inaccurate=no
; Shock Trooper
[SHOK]
Prerequisite=tsla
Primary=PortaTesla
Strength=80
Armor=none
TechLevel=7
Sight=4
Speed=3
Owner=soviet
Cost=900
Points=15
Explodes=no
NoMovingFire=yes
Crushable=no
; field mechanic
[MECH]
Prerequisite=fix
Primary=GoodWrench
Strength=60
Armor=none
TechLevel=7
Sight=3
Speed=4
Owner=allies
Cost=950
Points=15
; Aircraft carrier weapon
[AirAssault]
Damage=0
ROF=60
Range=127
Projectile=Invisible
Speed=100
Warhead=Super
; Portable tesla coil weapon
[PortaTesla]
Damage=45
ROF=70
Range=3.5
Projectile=Invisible
Speed=100
Warhead=Super
Report=SHKTROP1
Charges=yes
; Tesla tank weapon
[TTankZap]
Damage=100
ROF=120
Range=7
Projectile=Invisible
Speed=100
Warhead=Super
Report=TESLA1
Charges=yes
; Mr. Goodwrench mechanic's healing weapon
[GoodWrench]
Damage=-100
ROF=80
Range=1.83
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=FIXIT1
; Mechanical warhead - doesn't affect infantry (only for mechanic, not weapons)
[Mechanical]
Spread=0
Verses=100%,100%,100%,100%,100%
InfDeath=0
; Submarine's scud missile
[SubSCUD]
Damage=400
ROF=120
Range=14
Projectile=HeatSeeker
Speed=20
Warhead=HE
Report=MISSILE6
Burst=2
; Chrono tank's missile
[APTusk]
Damage=75
ROF=80
Range=5
Projectile=HeatSeeker
Speed=30
Warhead=AP
Report=MISSILE6
Burst=2
; Demolition truck charge
[Democharge]
Anim=none
Damage=500
Speed=100
Range=1.75
Projectile=Invisible
Warhead=Nuke
ROF=80
; This needs to be re-set from its modified mplayer.ini values
[TurretGun]
Burst=1
Damage=40
ROF=50
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Report=TURRET1
Anim=GUNFIRE
[LST]
Strength=350
Armor=heavy
TechLevel=3
Sight=6
Speed=14
Owner=allies,soviet
Cost=700
Points=25
ROT=10
Passengers=5
SelfHealing=no
[FACF]
Image=FACT
Owner=allies
TechLevel=1
Strength=30
Cost=50
Sight=4
Power=-2
Points=15
Bib=yes
Capturable=true
BaseNormal=no
Armor=none
[WEAF]
Prerequisite=proc
Image=WEAP
Owner=allies
TechLevel=3
Cost=50
Strength=30
Sight=4
Points=15
Power=-2
Bib=yes
Capturable=true
BaseNormal=no
Armor=none
[DOMF]
Prerequisite=proc
Image=DOME
Strength=30
Sight=4
TechLevel=3
Cost=50
Owner=allies
Power=-2
Points=15
Bib=yes
Capturable=true
BaseNormal=no
Armor=none
[4TNK]
Prerequisite=weap,stek
Primary=120mm
Secondary=MammothTusk
Strength=600
Armor=heavy
TechLevel=10
Sight=6
Speed=4
Owner=soviet
Cost=1700
Points=60
ROT=5
Tracked=yes
SelfHealing=yes
Crewed=yes
Explodes=no
[C2]
Primary=none
Image=C1
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=allies,soviet
Cost=10
Points=1
Fraidycat=yes
[C3]
Infiltrate=no
Primary=none
Image=C2
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=allies,soviet
Cost=10
Points=1
Fraidycat=yes
[C4]
Primary=none
Infiltrate=no
Image=C2
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=allies,soviet
Cost=10
Points=1
Fraidycat=yes
[C5]
Infiltrate=no
Image=C2
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=allies,soviet
Cost=10
Points=1
Fraidycat=yes
[C6]
Image=C1
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=allies,soviet
Cost=10
Points=1
Fraidycat=yes
Infiltrate=no
Primary=none
[C9]
Image=C1
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=allies,soviet
Cost=10
Points=1
Fraidycat=yes
Primary=none
[Catapult]
High=yes
Arcing=yes
Inaccurate=yes
Image=BOMB
Frames=8
ASW=yes
AG=no
Translucent=yes
[MISS]
Strength=400
Points=5
Armor=wood
Bib=yes
Capturable=true
Owner=allies,soviet
[BIO]
Strength=600
Armor=wood
TechLevel=-1
Sight=4
Owner=
Cost=
Points=30
Power=-40
Bib=yes
Crewed=yes
Capturable=false
[GNRL]
Primary=Pistol
Strength=80
Armor=none
TechLevel=-1
Sight=3
Speed=5
Owner=allies,soviet
Cost=0
Points=15
Infiltrate=yes
Secondary=none
C4=no
DoubleOwned=no
Burst=1
[DOG]
Prerequisite=kenn
Primary=DogJaw
Strength=12
;Strength=5
Armor=none
TechLevel=3
Sight=5
Speed=4
Owner=soviet
Cost=200
Points=5
IsCanine=yes
GuardRange=7
Selfhealing=no
[CHAN]
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=allies,soviet
Cost=10
Points=1
Infiltrate=no
[E3]
Primary=RedEye
Secondary=Dragon
Strength=45
Armor=none
TechLevel=2
Sight=4
Speed=3
Owner=allies
Cost=300
Points=10
DoubleOwned=yes
Infiltrate=no
[155mm]
Damage=150
ROF=65
Range=6
Projectile=Ballistic
Speed=12
Warhead=HE
Report=TANK5
Anim=GUNFIRE
Burst=1
[DELPHI]
Infiltrate=no
Primary=Pistol
Strength=25
Armor=none
TechLevel=-1
Sight=2
Speed=5
Owner=allies,soviet
Cost=10
Points=1
Ammo=10

View File

@@ -13,4 +13,10 @@ Sequences:
mods/aftermath/sequences.xml: Additional aftermath mods/aftermath/sequences.xml: Additional aftermath
Assemblies: Assemblies:
mods/aftermath/OpenRA.Mods.Aftermath.dll: Traits used mods/aftermath/OpenRA.Mods.Aftermath.dll: Traits used
Weapons:
mods/aftermath/weapons.yaml
Voices:
mods/aftermath/voices.yaml

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@@ -0,0 +1,14 @@
ShokVoice:
Select: jchrge1,jjuice1,jjump1,jpower1
Move: jdance1,jyes1
Attack: jburn1,jcrisp1,jshock1,jlight1
MechVoice:
Select: mhowdy1,mhotdig1,mhuh1
Move: mlaff1,mhotdig1,mhear1,mboss1,myeehaw1
Attack: mwrench1,mrise1,mboss1,myeehaw1
AntVoice:
Select: antbite,antdie
Move: antbite,antdie
Attack: antbite,antdie

124
mods/aftermath/weapons.yaml Normal file
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@@ -0,0 +1,124 @@
PortaTesla:
ROF: 70
Range: 3.5
Report: SHKTROP1
Charges: yes
TeslaZap:
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 5
Damage: 45
TTankZap:
ROF: 120
Range: 7
Report: TESLA1
Charges: yes
TeslaZap:
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 5
Damage: 100
GoodWrench:
Report: FIXIT1
ROF: 80
Range: 1.83
Bullet:
Speed: 100
Warhead:
Spread: 1
Verses: 0%,0%,100%,100%,100%
InfDeath: 0
Damage: -100
SubSCUD:
ROF: 120
Range: 14
Burst: 2
Report: MISSILE6
Missile:
Arm: 3
High: true
Shadow: false
Proximity: true
Trail: smokey
Image: DRAGON
ROT: 20
RangeLimit: 60
TurboBoost: true
Speed: 20
Warhead:
Spread: 6
Wall: true
Wood: true
Verses: 90%,75%,60%,25%,100%
Explosion: 5
InfDeath: 2
SmudgeType: Crater
Damage: 400
APTusk:
ROF: 80
Range: 5
Burst: 2
Report: MISSILE6
ValidTargets: Ground, Air
Missile:
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
Inaccurate: true
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 6
Wall: true
Wood: true
Verses: 90%,75%,60%,25%,100%
Explosion: 5
InfDeath: 2
SmudgeType: Crater
Damage: 75
Democharge:
ROF: 80
Range: 1.75
Warhead@impact:
Damage: 1000
Spread: 6
Wall: true
Wood: true
Ore: true
Verses: 90%,100%,60%,25%,50%
Explosion: 6
InfDeath: 4
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Wall: true
Wood: true
Ore: true
Verses: 90%,100%,60%,25%,50%
Delay: 3
InfDeath: 4
Mandible:
Report: ANTBITE
ROF: 15
Range: 1.5
Bullet:
Speed: 100
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 5
Damage: 50

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@@ -649,7 +649,6 @@ Atomic:
Delay: 3 Delay: 3
InfDeath: 4 InfDeath: 4
UnitExplode: UnitExplode:
Warhead: Warhead:
Damage: 500 Damage: 500