From edc1753e2226a13ef5b3bf06f8395e30c31d57f8 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Wed, 29 Mar 2017 19:13:47 +0200 Subject: [PATCH] Update GravityBomb velocity after position Otherwise launch velocity would already be Velocity + Acceleration. --- OpenRA.Mods.Common/Projectiles/GravityBomb.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Projectiles/GravityBomb.cs b/OpenRA.Mods.Common/Projectiles/GravityBomb.cs index e4ea012f70..92a888be88 100644 --- a/OpenRA.Mods.Common/Projectiles/GravityBomb.cs +++ b/OpenRA.Mods.Common/Projectiles/GravityBomb.cs @@ -74,8 +74,8 @@ namespace OpenRA.Mods.Common.Projectiles public void Tick(World world) { - velocity += acceleration; pos += velocity; + velocity += acceleration; if (pos.Z <= args.PassiveTarget.Z) {