Harvesting works better, and other related stuff.
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@@ -166,8 +166,8 @@ namespace OpenRa.Game
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{
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var oresw = new Stopwatch();
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map.GrowOre(SharedRandom);
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OreTime = oresw.ElapsedTime();
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oreTicks = oreFrequency;
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OreTime = oresw.ElapsedTime();
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oreTicks = oreFrequency;
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}
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world.Tick();
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UnitInfluence.Tick();
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@@ -324,7 +324,7 @@ namespace OpenRa.Game
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unit = new Actor(name, (1 / 24f * producer.CenterLocation).ToInt2(), player);
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var mobile = unit.traits.Get<Mobile>();
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mobile.facing = 128;
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mobile.QueueActivity(new Traits.Activities.Move(unit.Location + new int2(0, 3)));
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mobile.QueueActivity(new Traits.Activities.Move(unit.Location + new int2(0, 3), 1));
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}
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world.Add( unit );
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