Harvesting works better, and other related stuff.

This commit is contained in:
Bob
2009-11-05 13:23:23 +13:00
parent 7e0b0541e2
commit edc4a8e6e7
12 changed files with 191 additions and 143 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenRa.Game
WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
Game.Replay = settings.GetValue("replay", "");
Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize),
Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
settings.GetValue("player", 1));
SequenceProvider.ForcePrecache();