Harvesting works better, and other related stuff.
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@@ -54,7 +54,7 @@ namespace OpenRa.Game
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WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
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Game.Replay = settings.GetValue("replay", "");
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Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize),
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Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
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settings.GetValue("player", 1));
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SequenceProvider.ForcePrecache();
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