Harvesting works better, and other related stuff.
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@@ -10,17 +10,19 @@ namespace OpenRa.Game.Traits.Activities
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public Activity NextActivity { get; set; }
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int2? destination;
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int nearEnough;
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public List<int2> path;
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Func<Actor, Mobile, List<int2>> getPath;
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MovePart move;
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public Move( int2 destination )
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public Move( int2 destination, int nearEnough )
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{
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this.getPath = ( self, mobile ) => Game.PathFinder.FindUnitPath(
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self.Location, destination,
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mobile.GetMovementType() );
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this.destination = destination;
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this.nearEnough = nearEnough;
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}
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public Move( Actor target, int range )
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@@ -29,6 +31,13 @@ namespace OpenRa.Game.Traits.Activities
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self.Location, target.Location,
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mobile.GetMovementType(), range );
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this.destination = null;
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this.nearEnough = range;
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}
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public Move( List<int2> path )
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{
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this.path = path;
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this.destination = path[ 0 ];
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}
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static bool CanEnterCell( int2 c, Actor self )
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@@ -98,7 +107,7 @@ namespace OpenRa.Game.Traits.Activities
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var nextCell = path[ path.Count - 1 ];
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if( !CanEnterCell( nextCell, self ) )
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{
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if( ( mobile.toCell - destination.Value ).LengthSquared <= 8 )
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if( ( mobile.toCell - destination.Value ).LengthSquared <= nearEnough )
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{
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path.Clear();
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return null;
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@@ -120,6 +129,11 @@ namespace OpenRa.Game.Traits.Activities
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if( path.Count == 0 )
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return null;
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nextCell = path[ path.Count - 1 ];
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if( !CanEnterCell( nextCell, self ) )
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{
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path.Clear();
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return null;
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}
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}
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path.RemoveAt( path.Count - 1 );
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return nextCell;
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